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  • Games and Learning Alliance

    14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19–21, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 14th International Conference on Games and Learning Alliance, GALA 2025, held in Utrecht, The Netherlands during November 19–21, 2025.The 33 full papers and 24 short papers included in this book were carefully reviewed and selected from 142 submissions. They were organized in topical sections as follows: educational science track; game design ... Leer más

    $71.99 USD

  • Engineering Educational Games for a Sustainable Society

    Play, Learn and Transform

    Series series Education (R0)
    This book explores innovative approaches to educational game development, emphasizing practical solutions and transformative learning experiences. As learning increasingly converges with digital culture, game-based learning and serious games offer compelling ways to spark curiosity, cultivate systems thinking and resilience, and create inclusive, sustainable educational experiences.The book is ... Leer más

    $224.99 USD

  • Reinventing Fashion Retailing

    Digitalising, Gamifying, Entrepreneuring

    Edición de Eirini Bazaki, Vanissa Wanick ...
    Series series Business and Management (R0)
    This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achieve digital transformation. Combining theory with practice, the authors take a deep dive into the impact of digital technologies on fashion brands communication ... Leer más

    $53.99 USD

  • Games and Learning Alliance

    13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024.The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting ... Leer más

    $125.99 USD

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  • Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education

    Proceedings of ‘The Learning Ideas Conference’ 2022

    Series series Springer Nature Proceedings excluding Computer Science
    New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create.The Learning Ideas Conference 2022 was the 15th annual conference and was the first time the ... Leer más

    $215.09 USD

  • HCI in Games

    6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II

    Edición de Xiaowen Fang ...
    Series Libro 2 - Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024.The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.The two volume set ... Leer más

    $134.99 USD

  • Handbook of Research on Gamification Dynamics and User Experience Design

    In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their ... Leer más

    $323.99 USD

  • Smart Learning Ecosystems as Engines of the Green and Digital Transition

    Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development

    Series series Springer Nature Proceedings excluding Computer Science
    The book brings together the contributions of the 8th International Conference on Smart Learning Ecosystems and Regional Development aimed at promoting reflection and discussion on the relevance of smart learning ecosystems for regional development and social innovation (e.g., schools, campuses, working places, informal learning contexts) and on how the effectiveness of the relation of citizens ... Leer más

    $242.99 USD

  • Gaming, Simulation and Innovations: Challenges and Opportunities

    52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player ... Leer más

    $80.99 USD

  • Simulation and Gaming across Borders

    55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8–12, 2024, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024.The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary ... Leer más

    $58.49 USD

  • Emotional AI

    The Rise of Empathic Media

    de Andrew McStay ...
    What happens when media technologies are able to interpret our feelings, emotions, moods, and intentions? In this cutting edge new book, Andrew McStay explores that very question and argues that these abilities result in a form of technological empathy. Offering a balanced and incisive overview of the issues raised by ‘Emotional AI’, this book:Provides a clear account of the social benefits and ... Leer más

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  • Handbook of Research on Serious Games as Educational, Business and Research Tools

    Edición de Maria Manuela Cruz-Cunha ...
    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Leer más

    $409.49 USD