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  • Welche Industrie wollen wir?

    Nachhaltig produzieren - zukunftsorientiert wachsen

    Die ökologischen und sozialen Warnsignale stehen heute weltweit auf Dunkelrot: Der Klimawandel, die Finanzmarktkrise, die zunehmende Ungleichheit in der Einkommens- und Vermögensverteilung sowie die massiven Defizite in der öffentlichen Infrastruktur weisen auf gravierende Fehlentwicklungen unseres Wirtschaftssystems hin. Doch wie schaffen wir den Wandel zu einem nachhaltigen Modell des ... Leer más

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  • Handbuch der Evangelischen Ethik

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  • Der Fall Klettenberg

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  • Gamification in Education and Business

    Edición de Torsten Reiners, Lincoln C. Wood ...
    Series series Economics and Finance (R0)
    This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties ... Leer más

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  • Virtual Reality and Mixed Reality

    18th EuroXR International Conference, EuroXR 2021, Milan, Italy, November 24–26, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021, held in Valencia, Spain, in November 2021.The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible ... Leer más

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  • Synthetic Worlds

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    Series series Business and Management (R0)
    Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but ... Leer más

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  • Audiolibro

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    Series Audiolibro 4 - Djengis Khan-serien

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    15 hora 21 minutos

    Djengis Khan er død, men legenden om ham, og det han har skabt, lever videre. Hans hær er samlet i Kara Kum for at sværge troskab til hans søn og arving Ogedai. Men striden om tronen i Sølvets rige er ikke afgjort. En borgerkrig er ved at bryde ud, og Ogedais bror Chagatai forsøger at tage magten ved et kup. Ogedai må tage en beslutning, der vil ændre historiens gang for altid ... SØLVETS RIGE er ... Leer más

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  • Digital Interaction and Machine Intelligence

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  • Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal ... Leer más

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  • The Routledge Companion to Artificial Intelligence in Architecture

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  • Augmented and Virtual Reality

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    This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, ... Leer más

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