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  • The Worldbuilding Workshop

    Teaching Critical Thinking and Empathy Through World Modeling, Simulation, and Play

    A research-based instructional approach that cultivates critical thinking, empathy, and inquiry through collaborative environmental and societal modeling.In The Worldbuilding Workshop, Trent Hergenrader and Stephen Slota explore collaborative worldbuilding as an educational tool for deconstructing and analyzing the planet’s most urgent, relevant, and mind-boggling questions.Their process unfolds ... Leer más

    $38.99 USD

  • Exploding the Castle

    Rethinking How Video Games & Game MechanicsCan Shape the Future of Education

    Series series Psychological Perspectives on Contemporary Educational Issues
    Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K-12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political ... Leer más

    $50.99 USD

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  • Emotional AI

    The Rise of Empathic Media

    de Andrew McStay ...
    What happens when media technologies are able to interpret our feelings, emotions, moods, and intentions? In this cutting edge new book, Andrew McStay explores that very question and argues that these abilities result in a form of technological empathy. Offering a balanced and incisive overview of the issues raised by ‘Emotional AI’, this book:Provides a clear account of the social benefits and ... Leer más

    $69.99 USD

  • Finding Your Leadership Focus

    What Matters Most for Student Results

    In his new book, author and international keynoter Douglas Reeves addresses a major challenge faced by today’s school leaders: an ever-growing load of programs and initiatives. Reeves contends that program overload not only taxes leadership resources, but actually hurts rather than improves student performance. Drawing on recent research findings, this book shows how leaders can pare down from a ... Leer más

    $26.99 USD

  • Emotions, Technology, and Design

    Edición de Sharon Tettegah, Safiya Noble ...
    Series series Emotions and Technology
    Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of ... Leer más

    $67.99 USD

  • Connected Minds, Emerging Cultures

    Cybercultures in Online Learning

    Edición de Steve Wheeler ...
    Series series Perspectives in Instructional Technology and Distance Education
    As the title indicates, this book highlights the shifting and emergent features that represent life online, specifically in and around the territory of e-learning.Cybercultures in themselves are complex conglomerations of ideas, philosophies, concepts, and theories, some of which are fiercely contradictory. As a construct, 'cyberculture' is a result of sustained attempts by diverse groups of ... Leer más

    $50.99 USD

  • Games, Learning, and Society

    Learning and Meaning in the Digital Age

    Series series Learning in Doing: Social, Cognitive and Computational Perspectives
    This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren ... Leer más

    $45.99 USD

  • Persuasive Gaming in Context

    Series series Games and Play
    The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, ... Leer más

    Gratis

  • Education in Computer Generated Environments

    Series series Routledge Research in Education
    This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process. ... Leer más

    $66.99 USD

  • Becoming a Teacher through Action Research

    Process, Context, and Self-Study

    Becoming a Teacher through Action Research, Third Edition skillfully interweaves the stories of pre-service teaching with the process of action research. This engaging text focuses specifically on the needs of pre-service teachers by providing assistance for all stages of the research experience, including guidance on how to select an area of focus, design a culturally-proficient study, collect ... Leer más

    $91.99 USD

  • Knowledge Management and the Practice of Storytelling

    The Competencies and Skills Needed for a Successful Implementation

    As organizations continue to discover the power of storytelling to shape, transform and transfer knowledge, the need for complex resources to harness that power and meet business goals increases. At the forefront of this challenge are knowledge management practitioners, change management leaders, and organizational development professionals who need information to obtain a practical advantage to ... Leer más

    $73.99 USD

  • Designing Constructionist Futures

    The Art, Theory, and Practice of Learning Designs

    A diverse group of scholars redefine constructionism--introduced by Seymour Papert in 1980--in light of new technologies and theories.Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making ... Leer más

    $35.99 USD