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  • Reading Length in Fantasy Fiction

    Series series Perspectives on Fantasy
    Reframing debates surrounding long narratives to explore their impact, this book develops a critical vocabulary for discussing the formal, social, and political affordances of length and duration in fantasy novels, and by extension, other genres.Beloved by fans, fantasy books frequently receive dismissive treatment from book reviewers and academics. For literary critics, lengthy narratives have ... Leer más

    $93.99 USD

  • Magic Words, Magic Worlds

    Form and Style in Epic Fantasy

    Series Libro 80 - Critical Explorations in Science Fiction and Fantasy
    While all fiction uses words to construct models of the world for readers, nowhere is this more obvious than in fantasy fiction. Epic fantasy novels create elaborate secondary worlds entirely out of language, yet the writing style used to construct those worlds has rarely been studied in depth. This book builds the foundations for a study of style in epic fantasy. Close readings of selected novels ... Leer más

    $21.99 USD

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  • Dungeons and Dragons and Philosophy

    Raiding the Temple of Wisdom

    Edición de Jon Cogburn, Mark Silcox ...
    Series Libro 70 - Popular Culture and Philosophy
    This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture.”Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points ... Leer más

    $14.99 USD

  • Letting Stories Breathe

    A Socio-Narratology

    Stories accompany us through life from birth to death. But they do not merely entertain, inform, or distress us—they show us what counts as right or wrong and teach us who we are and who we can imagine being. Stories connect people, but they can also disconnect, creating boundaries between people and justifying violence. In Letting Stories Breathe, Arthur W. Frank grapples with this fundamental ... Leer más

    $18.79 USD o gratis con Kobo Plus

  • The Elements of Academic Style

    Writing for the Humanities

    de Eric Hayot ...
    Eric Hayot teaches graduate students and faculty in literary and cultural studies how to think and write like a professional scholar. From granular concerns, such as sentence structure and grammar, to big-picture issues, such as adhering to genre patterns for successful research and publishing and developing productive and rewarding writing habits, Hayot helps ambitious students, newly minted Ph.D ... Leer más

    $23.79 USD

  • The Beauty of Games

    de Frank Lantz ...
    Series series Playful Thinking
    How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the ... Leer más

    $14.99 USD

  • Unboxed

    Board Game Experience and Design

    **A board game designer offers an in-depth exploration of board game design and experience!Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more.**Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to ... Leer más

    $21.99 USD

  • The Fantasy Role-Playing Game

    A New Performing Art

    de Daniel Mackay ...
    Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned ... Leer más

    $11.99 USD

  • How We Became Posthuman

    Virtual Bodies in Cybernetics, Literature, and Informatics

    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine ... Leer más

    $17.29 USD o gratis con Kobo Plus

  • Genre And The Invention Of The Writer

    Reconsidering the Place of Invention in Composition

    de Anis Bawarshi ...
    In a focused and compelling discussion, Anis Bawarshi looks to genre theory for what it can contribute to a refined understanding of invention. In describing what he calls "the genre function," he explores what is at stake for the study and teaching of writing to imagine invention as a way that writers locate themselves, via genres, within various positions and activities. He argues, in fact, that ... Leer más

    Gratis

  • The Aesthetic of Play

    de Brian Upton ...
    A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a ... Leer más

    $19.99 USD

  • Narrative as Virtual Reality 2

    Revisiting Immersion and Interactivity in Literature and Electronic Media

    Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of AmericaIs there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is ... Leer más

    $31.99 USD