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  • Serious Games

    11th Joint International Conference, JCSG 2025, Lucerne, Switzerland, December 4–5, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 11th Joint International Conference on Serious Games, JCSG 2025, held in Lucerne, Switzerland, during December 4–5, 2025.The 14 full papers, 5 short papers, 16 other papers included in this book were carefully reviewed and selected from 47 submissions.The conference covers a wide range from artificial intelligence applications in games, ... Leer más

    $80.99 USD

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    Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings ... Leer más

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  • Innovative Learning Environments in STEM Higher Education

    Opportunities, Challenges, and Looking Forward

    Edición de Jungwoo Ryoo, Kurt Winkelmann ...
    Series series SpringerBriefs in Statistics
    As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning ... Leer más

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  • The Handbook of the Psychology of Communication Technology

    Series Libro 32 - Handbooks in Communication and Media
    The Handbook of the Psychology of Communication Technology offers an unparalleled source for seminal and cutting-edge research on the psychological aspects of communicating with and via emergent media technologies, with leading scholars providing insights that advance our knowledge on human-technology interactions.• A uniquely focused review of extensive research on technology and digital media ... Leer más

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  • Game-Based Assessment Revisited

    Edición de Dirk Ifenthaler, Yoon Jeon Kim ...
    Series series Education (R0)
    The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and ... Leer más

    $152.99 USD

  • Serious Games

    10th Joint International Conference, JCSG 2024, New York City, NY, USA, November 7–8, 2024, Proceedings

    Edición de Jan L. Plass, Xavier Ochoa ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th Joint International Conference on Serious Games, JCSG 2024, held in New York City, NY, USA, during November 7–8, 2024.The 19 full papers, 5 short papers, 12 posters and 5 demos included in this book were carefully reviewed and selected from 63 submissions. They were organized in topical sections as follows: Artificial intelligence in ... Leer más

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  • Games and Learning Alliance

    13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024.The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting ... Leer más

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  • HCI in Games

    6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II

    Edición de Xiaowen Fang ...
    Series Libro 2 - Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024.The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.The two volume set ... Leer más

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  • Education, Development and Intervention

    Toward Participatory and Integrated Solutions

    Series series Education (R0)
    This book explores integrated education and learning, with a focus on new approaches such as artificial intelligence and ChatGPT. It provides insight into educational techniques that promote critical thinking and enhance learning skills.It covers various mechanisms that influence this link, including meta-cognitive capacity, memory, cognitive style, conceptual approaches, digitization, teaching ... Leer más

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  • Smart Learning Environments in the Post Pandemic Era

    Selected Papers from the CELDA 2022 Conference

    Series series Education (R0)
    This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era. This is at the core of studying the evolution of the learning process, the role of technology-supported pedagogical approaches, and the progress of educational technology innovations in the context of ... Leer más

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  • Serious Games

    9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023.The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions.They are grouped into the following topics: technology and systems; theoretical and design ... Leer más

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  • Immersive Learning Research Network

    11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the revised selected papers of the 11th International Conference on Immersive Learning, iLRN 2025, held in Chicago, IL, USA, during June 15–19, 2025.The 23 full papers presented in this volume were carefully reviewed and selected from 57 submissions. They were categorized under the topical sections as follows: Foundations in Immersive Learning Research and Theory; Assessment ... Leer más

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