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  • Interactive Storytelling

    10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and ... Leer más

    $49.49 USD

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  • Emotions and Personality in Personalized Services

    Models, Evaluation and Applications

    Series series Computer Science (R0)
    Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the key developments that are shaping our daily online experiences. With advances in the detection of end users’ emotions, personality, sentiment and social signals, researchers and practitioners now have the tools to build a new generation of personalized ... Leer más

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  • Social Media Retrieval

    Series series Computer Science (R0)
    This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, ... Leer más

    $143.09 USD

  • Entertainment Computing and Serious Games

    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

    Series series Computer Science (R0)
    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. ... Leer más

    $49.49 USD

  • Interactive Storytelling

    9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings

    Edición de Frank Nack, Andrew S. Gordon ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016.The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical ... Leer más

    $49.99 USD

  • Interactive Storytelling

    8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015.The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are ... Leer más

    $49.99 USD

  • Next Generation Computer Animation Techniques

    Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.The 17 full papers presented in this volume were carefully reviewed ... Leer más

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  • Entertainment Computing - ICEC 2016

    15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the ... Leer más

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  • E-Learning and Games

    10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and ... Leer más

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  • Guide to Computing for Expressive Music Performance

    Edición de Alexis Kirke, Eduardo R. Miranda ...
    Series series Computer Science (R0)
    This book discusses all aspects of computing for expressive performance, from the history of CSEMPs to the very latest research, in addition to discussing the fundamental ideas, and key issues and directions for future research. Topics and features: includes review questions at the end of each chapter; presents a survey of systems for real-time interactive control of automatic expressive music ... Leer más

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  • Speech and Audio Processing for Coding, Enhancement and Recognition

    Series series Engineering (R0)
    This book describes the basic principles underlying the generation, coding, transmission and enhancement of speech and audio signals, including advanced statistical and machine learning techniques for speech and speaker recognition with an overview of the key innovations in these areas. Key research undertaken in speech coding, speech enhancement, speech recognition, emotion recognition and ... Leer más

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  • Emotion in Video Game Soundtracking

    Edición de Duncan Williams, Newton Lee ...
    Series series Computer Science (R0)
    This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film ... Leer más

    $116.99 USD