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  • Entertainment Apps on the Go with Windows 10

    Music, Movies, and TV for PCs, Tablets, and Phones

    Series series Professional and Applied Computing (R0)
    This book enables you to unleash the entertainment potential of your Windows 10 PC, tablet, or phone—or any combination of the three! Learn how to stream movies and TV shows, manage your media collection, purchase new media, and upload your music collection to the cloud.Ian Dixon and Garry Whittaker take the hassle out of managing and enjoying music, TV, and movies from your own collection and ... Leer más

    $23.79 USD

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  • Learn WPF MVVM - XAML, C# and the MVVM pattern

    de Arnaud Weil ...
    You're a developer who knows nothing to WPF. Which is fine, except that you need to start coding your next application using WPF and the MVVM pattern.Don't worry: I have you covered. I've been training hundreds of developers like you during 15 years, and converted my experience into this book. I know from experience teaching what takes more time to learn in WPF, and will spend time only where ... Leer más

    $9.99 USD o gratis con Kobo Plus

  • The Postdigital Membrane

    To what extent is our time characterised by the ‘digital’? Does it announce a bright new age of technological progress, or is it not much more than a marketing tag for manufacturers? What is clear is that much of the cultural theory we have so far accumulated is showing signs of strain as it struggles to cope with the global dynamics of the ‘wired world’. This book offers a timely intellectual ... Leer más

    $28.79 USD

  • Kinect Hacks

    Tips & Tools for Motion and Pattern Detection

    Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.Learn dozens of hacks for building ... Leer más

    $20.99 USD

  • Haptics Technologies

    Bringing Touch to Multimedia

    Series series Computer Science (R0)
    The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is ... Leer más

    $89.09 USD

  • Concepts, Ontologies, and Knowledge Representation

    Series series Computer Science (R0)
    Recording knowledge in a common framework that would make it possible to seamlessly share global knowledge remains an important challenge for researchers. This brief examines several ideas about the representation of knowledge addressing this challenge. A widespread general agreement is followed that states uniform knowledge representation should be achievable by using ontologies populated with ... Leer más

    $71.99 USD

  • Multimedia Communications

    Directions and Innovations

    Edición de Jerry D. Gibson ...
    Series series Communications, Networking and Multimedia
    The rapid advances and industry demands for networked delivery of information and pictures through computer networks and cable television has created a need for new techniques and standards for the packaging and delivery of digital information. Multimedia Communications presents the latest information from industry and academic experts on all standards, methods and protocols. Internet protocols ... Leer más

    $148.49 USD

  • The DSSSL Book

    An XML/SGML Programming Language

    Series series Computer Science (R0)
    DSSSL (Document Style Semantics and Specification Language) is an ISO standard (ISO/IEC 10179: 1996) published in the year 1996. DSSSL is a standard of the SGML family (Standard Generalized Markup Language, ISO 8879:1986), whose aim is to establish a processing model for SGML documents. For a good understanding of the SGML standard, many books exist including Author's guide[BryanI988] and The SGML ... Leer más

    $143.99 USD

  • Digital TV and Wireless Multimedia Communication

    14th International Forum, IFTC 2017, Shanghai, China, November 8-9, 2017, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book presents revised selected papers from the 14th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2017, held in Shanghai, China, in November 2017.The 46 papers presented in this volume were carefully reviewed and selected from 122 submissions. They were organized in topical sections named: image processing; machine learning; quality assessment; social media; ... Leer más

    $98.99 USD

  • Android Studio New Media Fundamentals

    Content Production of Digital Audio/Video, Illustration and 3D Animation

    Series series Professional and Applied Computing (R0)
    This bookis a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new ... Leer más

    $23.99 USD

  • Virtual Realities

    International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers

    Series series Computer Science (R0)
    Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual ... Leer más

    $49.49 USD

  • Intelligence Science and Big Data Engineering. Big Data and Machine Learning Techniques

    5th International Conference, IScIDE 2015, Suzhou, China, June 14-16, 2015, Revised Selected Papers, Part II

    Series Libro 2 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 9242 + 9243 constitutes the proceedings of the 5th International Conference on Intelligence Science and Big Data Engineering, IScIDE 2015, held in Suzhou, China, in June 2015.The total of 126 papers presented in the proceedings was carefully reviewed and selected from 416 submissions. They deal with big data, neural networks, image processing, computer vision, pattern ... Leer más

    $49.49 USD