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  • The Multimodal Learning Analytics Handbook

    This handbook is the first book ever covering the area of Multimodal Learning Analytics (MMLA). The field of MMLA is an emerging domain of Learning Analytics and plays an important role in expanding the Learning Analytics goal of understanding and improving learning in all the different environments where it occurs. The challenge for research and practice in this field is how to develop theories ... Read more

    $170.09 USD

  • Serious Games

    10th Joint International Conference, JCSG 2024, New York City, NY, USA, November 7–8, 2024, Proceedings

    Edited by Jan L. Plass, Xavier Ochoa ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th Joint International Conference on Serious Games, JCSG 2024, held in New York City, NY, USA, during November 7–8, 2024.The 19 full papers, 5 short papers, 12 posters and 5 demos included in this book were carefully reviewed and selected from 63 submissions. They were organized in topical sections as follows: Artificial intelligence in ... Read more

    Was $125.99 USD Now $80.99 USD

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  • Artificial Intelligence in Behavioral and Mental Health Care

    Edited by David D. Luxton ...
    Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings ... Read more

    $67.49 USD

  • Innovative Learning Environments in STEM Higher Education

    Opportunities, Challenges, and Looking Forward

    Edited by Jungwoo Ryoo, Kurt Winkelmann ...
    Series series SpringerBriefs in Statistics
    As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning ... Read more

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  • Augmented Cognition

    17th International Conference, AC 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of 17th International Conference, AC 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions.The AC 2023 conference focuses on ... Read more

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  • Handbook on Intelligent Techniques in the Educational Process

    Vol 1 Recent Advances and Case Studies

    Series series Education (R0)
    Education has a substantial impact and influences on almost all sectors in modern society. Different computer-supported educational systems have been developing for many decades to support and make easier teaching and learning processes on all levels of education. Influences of rapid development of Information Communication Technologies and other related disciplines on design and implementation of ... Read more

    $152.09 USD

  • Cybercognition

    Brain, behaviour and the digital world

    Technology is developing rapidly. It is an essential part of how we live our daily lives – in a mental and physical sense, and in professional and personal environments.Cybercognition explores the ideas of technology addiction, brain training and much more, and will provide students with a guide to understanding concepts related to the online world.It answers important questions:What is the impact ... Read more

    $70.19 USD

  • Serious Games

    Foundations, Concepts and Practice

    Series series Computer Science (R0)
    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

    $62.99 USD

  • Building Intelligent Interactive Tutors

    Student-centered Strategies for Revolutionizing E-learning

    Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to ... Read more

    $73.79 USD

  • Immersive Learning Research Network

    9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26–29, 2023, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event.The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive ... Read more

    $89.09 USD

  • Games and Learning Alliance

    12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023.The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of ... Read more

    $107.09 USD

  • HCI in Games

    7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings

    Edited by Xiaowen Fang ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions.The HCI-Games ... Read more

    $89.09 USD