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  • Virtual and Augmented Reality, Simulation and Serious Games for Education

    Series series Intelligent Technologies and Robotics (R0)
    This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of ... Read more

    $134.09 USD

  • VR, Simulations and Serious Games for Education

    Series series Intelligent Technologies and Robotics (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best ... Read more

    $107.09 USD

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    Series series Springer Nature Proceedings excluding Computer Science
    This book is open access, which means that you have free and unlimited access.This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new ... Read more

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  • Artificial Intelligence in Behavioral and Mental Health Care

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    Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings ... Read more

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  • Symbiotic Interaction

    5th International Workshop, Symbiotic 2016, Padua, Italy, September 29–30, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book is published open access under a CC BY license.This book constitutes the proceedings of the 5th International Workshop on Symbiotic Interaction, Symbiotic 2016, held in Padua, Italy, in October 2016.The 12 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 23 submissions. The idea of symbiotic systems put forward in this workshop capitalizes ... Read more

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  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

    $89.09 USD

  • 3D Immersive and Interactive Learning

    Edited by Yiyu Cai ...
    Series series Education (R0)
    3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, ... Read more

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  • Advances in Neuroergonomics and Cognitive Engineering

    Proceedings of the AHFE 2016 International Conference on Neuroergonomics and Cognitive Engineering, July 27-31, 2016, Walt Disney World®, Florida, USA

    Edited by Kelly S. Hale, Kay M. Stanney ...
    Series series Springer Nature Proceedings excluding Computer Science
    This book offers a broad perspective on the field of cognitive engineering and neuroergonomics. It covers emerging practices and future trends towards the harmonious integration of human operators with computational systems. The book reports on novel theoretical findings on mental workload and stress, activity theory, human reliability, error and risk, and neuroergonomic measures alike, together ... Read more

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  • Advances in Neuroergonomics and Cognitive Engineering

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    Series series Springer Nature Proceedings excluding Computer Science
    This book offers a broad overview of the field of cognitive engineering and neuroergonomics, covering emerging practices and future trends toward the harmonious integration of human operators and computational systems. It gathers both theoretical and practice-oriented studies on mental workload and stress, activity theory, human reliability, error and risk. It covers applications in various field, ... Read more

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  • HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games

    22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for ... Read more

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  • HCI International 2017 – Posters' Extended Abstracts

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    The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.The 177 papers presented in ... Read more

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  • HCI in Games

    4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

    Edited by Xiaowen Fang ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.The HCI in Games 2022 ... Read more

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