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  • Virtual Reality and Mixed Reality

    18th EuroXR International Conference, EuroXR 2021, Milan, Italy, November 24–26, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021, held in Valencia, Spain, in November 2021.The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible ... Read more

    $53.99 USD

  • Synthetic Worlds

    Emerging Technologies in Education and Economics

    Series series Business and Management (R0)
    Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but ... Read more

    $143.09 USD

  • Gamification in Education and Business

    Series series Economics and Finance (R0)
    This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties ... Read more

    $269.09 USD

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  • Digital Interaction and Machine Intelligence

    Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, 2021, Warsaw, Poland

    Series series Springer Nature Proceedings excluding Computer Science
    This book is open access, which means that you have free and unlimited access.This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new ... Read more

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  • Sonic Interactions in Virtual Environments

    Series series Computer Science (R0)
    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal ... Read more

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  • The Routledge Companion to Artificial Intelligence in Architecture

    Edited by Imdat As ...
    Providing the most comprehensive source available, this book surveys the state of the art in artificial intelligence (AI) as it relates to architecture. This book is organized in four parts: theoretical foundations, tools and techniques, AI in research, and AI in architectural practice. It provides a framework for the issues surrounding AI and offers a variety of perspectives. It contains 24 ... Read more

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  • Augmented and Virtual Reality

    Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, ... Read more

    $49.49 USD

  • Handbook of Research on Human-Computer Interfaces, Developments, and Applications

    Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the ... Read more

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  • Design, User Experience, and Usability: Technological Contexts

    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part III

    Edited by Aaron Marcus ...
    Series Book 3 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Read more

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  • Introduction to Deep Learning Business Applications for Developers

    From Conversational Bots in Customer Service to Medical Image Processing

    Series series Professional and Applied Computing (R0)
    Discover the potential applications, challenges, and opportunities of deep learning from a business perspective with technical examples. These applications include image recognition, segmentation and annotation, video processing and annotation, voice recognition, intelligent personal assistants, automated translation, and autonomous vehicles.An Introduction to Deep Learning Business Applications ... Read more

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  • Innovative Design and Creation of Visual Interfaces: Advancements and Trends

    Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output. Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book ... Read more

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