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  • Simulation and Gaming for Social Impact

    53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022.The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named:education and training; resilience and sustainability; health; ... Read more

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    What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book ... Read more

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  • The Video Game Debate

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    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... Read more

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  • Bringing the Neuroscience of Learning to Online Teaching

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    This practical resource draws on the best of neuroscience to inform decision-making about digital learning. We live in unprecedented times that have pushed schools to make many decisions that have been postponed for years. For the first time since the inception of public education, teachers have been invited to redesign the learning landscape by integrating an intelligent selection of digital ... Read more

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  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

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    Edited by Yiyu Cai ...
    Series series Education (R0)
    3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, ... Read more

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  • Game-Based Assessment Revisited

    Series series Education (R0)
    The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and ... Read more

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    Descartes has said he is because he thinks. Perhaps we should say: we are because we learn. Learning is an essential human characteristic, look at children who self-learn empirically. In our times we are privileged to have special learning institutions while learning has become a hallmark of civilization. Teachers are among the key contributors to our society, but will they work the same as in the ... Read more

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  • The Handbook of the Psychology of Communication Technology

    Series Book 32 - Handbooks in Communication and Media
    The Handbook of the Psychology of Communication Technology offers an unparalleled source for seminal and cutting-edge research on the psychological aspects of communicating with and via emergent media technologies, with leading scholars providing insights that advance our knowledge on human-technology interactions.• A uniquely focused review of extensive research on technology and digital media ... Read more

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    Recent events have vividly underscored the societal importance of science, yet the majority of the public are unaware that a large proportion of published scientific results are simply wrong. The Problem with Science is an exploration of the manifestations and causes of this scientific crisis, accompanied by a description of the very promising corrective initiatives largely developed over the past ... Read more

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    Proceedings of the International Joint Conference on Arts and Humanities (IJCAH 2022), September 10-11, 2022, Surabaya, Indonesia

    Certainly, the pandemic has affected several aspects of life. Several modifications have been made and are now continuing. The number of innovations has expanded substantially, particularly in the fields of education and social sciences. Innovations are produced by educators, scientists, and professionals. These innovations must be distributed to aid the development of society in the sphere of ... Read more

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