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  • Existential Science Fiction

    by Ryan Lizardi ...
    This book explores contemporary existential science fiction media, including film, television, and video games, and their influence on society’s conceptions of memory, identity, and humanity. Most poignantly, Ryan Lizardi argues, are the ways in which a recent cluster of science fiction media, including Gravity (2013), Interstellar (2014), Legion (2017-2019), Westworld (2016-present), SOMA (2015), ... Read more

    $32.39 USD

  • Subjective Experiences of Interactive Nostalgia

    Edited by Ryan Lizardi ...
    From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a world that increasingly asks us to interact with our past. Interdisciplinary authors tackle the subject from historical, philosophical, rhetorical, sociological, and economic perspectives, all the while ... Read more

    $45.99 USD

  • Remake Television

    Reboot, Re-use, Recycle

    Remakes are pervasive in today’s popular culture, whether they take the form of reboots, “re-imaginings,” or overly familiar sequels. Television remakes have proven popular with producers and networks interested in building on the nostalgic capital of past successes (or giving a second chance to underused properties). Some TV remakes have been critical and commercial hits, and others haven’t made ... Read more

    $49.99 USD

  • Nostalgic Generations and Media

    Perception of Time and Available Meaning

    by Ryan Lizardi ...
    Series series Communication Perspectives in Popular Culture
    Nostalgic Generations and Media: Perception of Time and Available Meaning argues that the cultural rise in nostalgic media has the multi-generational impact of making the subjective experience of time speed up for those who are nostalgic, as well as create a surrogate nostalgic identity for younger generations by continually feeding them the content of their elders. This book is recommended for ... Read more

    $97.99 USD

  • Mediated Nostalgia

    Individual Memory and Contemporary Mass Media

    by Ryan Lizardi ...
    Considering the current rash of film remakes, vintage video game downloads, and box sets of bygone television shows, media today is obsessed with nostalgia. Instead of presenting a past that functions as an adaptive mirror with which we can compare our contemporary situation, the past is instead presented as an individualized version that transfixes us as uncritical citizens of our own culture. ... Read more

    $46.99 USD

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  • Graphic Design Theory

    Readings from the Field

    Edited by Helen Armstrong ...
    Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens ... Read more

    $14.39 USD

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Read more

    $21.99 USD

  • Looking Closer 5

    Critical Writings on Graphic Design

    The final installment in this acclaimed series offers astute and controversial discussions on contemporary graphic design from 2001 to 2005. This collection of essays takes stock of the quality and profundity of graphic design writing published in professional and general interest design magazines, as well as on blogs and Internet journals. Prominent contributors include Milton Glaser, Maud Lavin, ... Read more

    $15.99 USD

  • The Future

    by Nick Montfort ...
    Series series The MIT Press Essential Knowledge series
    How the future has been imagined and made, through the work of writers, artists, inventors, and designers.The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he ... Read more

    $12.99 USD

  • The Education of a Graphic Designer

    by Steven Heller ...
    Revised and updated, this compelling collection of essays, interviews, and course syllabi is the ideal tool to help teachers and students keep up in the rapidly changing field of graphic design. Top designers and educators talk theory, offer proposals, discuss a wide range of educational concerns-such as theory versus practice, art versus commerce, and classicism versus postmodernism-and consider ... Read more

    $14.99 USD

  • Making Media Matter

    Critical Literacy, Popular Culture, and Creative Production

    This book is an essential resource for media educators working to promote critical thinking, creativity, and civic engagement through their teaching. Connecting theory and research with creative projects and analyses of pop culture, it models an integrated and practical approach to media education.In order to prepare learners to successfully navigate rapid shifts in digital technology and popular ... Read more

    Free

  • A Philosophy of Computer Art

    by Dominic Lopes ...
    What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art?A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place ... Read more

    $66.99 USD