Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Entertainment Computing - ICEC 2016

    15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the ... Read more

    $49.49 USD

  • Multi-disciplinary Trends in Artificial Intelligence

    12th International Conference, MIWAI 2018, Hanoi, Vietnam, November 18–20, 2018, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed conference proceedings of the 12th International Conference on Multi-disciplinary Trends in Artificial Intelligence, MIWAI 2018, held in Hanoi, Vietnam, in November 2018.The 16 full papers presented together with 9 short papers were carefully reviewed and selected from 65 submissions. They are organized in the following topical sections: control, planning and ... Read more

    $49.49 USD

  • Immersive Education

    4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and ... Read more

    $49.49 USD

People who read these also enjoyed

  • Virtual, Augmented and Mixed Reality

    8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful ... Read more

    $49.49 USD

  • Entertainment Computing and Serious Games

    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

    Series series Computer Science (R0)
    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. ... Read more

    $49.49 USD

  • Introduction to Video and Image Processing

    Building Real Systems and Applications

    Series series Computer Science (R0)
    This textbook presents the fundamental concepts and methods for understanding and working with images and video in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Features: ... Read more

    $40.49 USD

  • Semantic Analysis and Understanding of Human Behavior in Video Streaming

    Series series Computer Science (R0)
    Semantic Analysis and Understanding of Human Behaviour in Video Streaming investigates the semantic analysis of the human behaviour captured by video streaming, and introduces both theoretical and technological points of view. Video analysis based on the semantic content is in fact still an open issue for the computer vision research community, especially when real-time analysis of complex scenes ... Read more

    $49.49 USD

  • E-Learning and Games

    10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and ... Read more

    $49.49 USD

  • Computers and Education

    Towards a Lifelong Learning Society

    This post-conference volume contains a selection of the best papers presented at IE 2002, which took place in Vigo, Spain in November, 2002. IE 2002 was a joint conference on Computers & Education for the Spanish speaking community: the RIBIE Latin-American Congress on Informatics & Education (6th edition), the International Symposium on Computers & Education (4th edition), and the International ... Read more

    $143.09 USD

  • Multimedia Interaction and Intelligent User Interfaces

    Principles, Methods and Applications

    Series series Computer Science (R0)
    Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user ... Read more

    $89.09 USD

  • Immersive Learning Research Network

    Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future". ... Read more

    $49.49 USD

  • Immersive Learning Research Network

    Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning. ... Read more

    $49.49 USD