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  • The Loss Within Me

    Meet Luís Pedro Branco, the guy who effortlessly balances the corporate hustle with his love for putting pen to paper. The short stories in this book? Pure passion for the captivating history of Madeira Island. Consider this his debut – the first of many from this dynamic and versatile storyteller. Get ready for more literary magic! ... Read more

    $10.69 USD or Free with Kobo Plus

  • The Necessary Silence

    A Wrong Way, Correctly Followed

    The Necessary Silence: A Wrong Way, Correctly Followed is a psychological novel about logic without empathy, language without ownership, and the quiet construction of an irreversible act.Elias is seventeen. He is intelligent, methodical, and emotionally detached. He does not experience chaos as fear, but as inefficiency. Through school, family life, and online spaces, he learns to observe the ... Read more

    $5.50 USD or Free with Kobo Plus

  • Creativity in the Digital Age

    Edited by Nelson Zagalo, Pedro Branco ...
    Series series Computer Science (R0)
    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection ... Read more

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  • Intelligent Technologies for Interactive Entertainment

    10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented ... Read more

    $53.99 USD

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  • Privacy Online

    Perspectives on Privacy and Self-Disclosure in the Social Web

    Series series Computer Science (R0)
    Communications and personal information that are posted online are usually accessible to a vast number of people. Yet when personal data exist online, they may be searched, reproduced and mined by advertisers, merchants, service providers or even stalkers. Many users know what may happen to their information, while at the same time they act as though their data are private or intimate. They expect ... Read more

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  • Working with Groupware

    Understanding and Evaluating Collaboration Technology

    Series series Computer Science (R0)
    This publication has grown out of two frustrations. One is the experience that so many applications in the area of information and communication technology (lCT) are built without an eye to what the users can handle or need for their work, systematic user oriented evaluation of new tools is therefore limited. The video recorder provides a good general example of this phenomenon, but more ... Read more

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  • Virtual, Augmented and Mixed Reality

    8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful ... Read more

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  • Blended Learning: Aligning Theory with Practices

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    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive ... Read more

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  • Serious Games

    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully ... Read more

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  • Cultural Robotics

    First International Workshop, CR 2015, Held as Part of IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015. Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This LNAI 9549 constitutes the refereed proceedings of the First International Workshop in Cultural Robotics 2015, held as part of the 24th International Symposium on Robot and Human Interactive Communication held in Kobe, Japan, in August/September 2015.A total of 12 full papers and 1 short paper were accepted from a total of 26 initially submitted.The following papers are organized into four ... Read more

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  • Collaboration and Technology

    21st International Conference, CRIWG 2015, Yerevan, Armenia, September 22-25, 2015, Proceedings

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    This book constitutes the refereed proceedings of the 21st International Conference on Collaboration and Technology, CRIWG 2015, held in Yerevan, Armenia, in September 2015.The 19 revised papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions. CRIWG has been focused on collaboration technology design, development, and evaluation. The background ... Read more

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