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pascal guitton

Showing 1 - 12 of 12 results for “pascal guitton
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  • Virtual Reality: Concepts and Technologies

    A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and ... Read more

    $225.00 USD

  • Virtual Reality and Augmented Reality

    Myths and Realities

    Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by ... Read more

    $148.00 USD

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  • The VR Book

    Human-Centered Design for Virtual Reality

    by Jason Jerald ...
    Series series ACM Books
    This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these ... Read more

    $57.59 USD

  • Understanding Virtual Reality

    Interface, Application, and Design

    Series series The Morgan Kaufmann Series in Computer Graphics
    Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be ... Read more

    $106.19 USD

  • 3D User Interfaces

    Theory and Practice

    Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”<... ... Read more

    $53.99 USD

  • Cyberpsychology

    An Introduction to Human-Computer Interaction

    This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the ... Read more

    $50.89 USD

  • Game Analytics

    Maximizing the Value of Player Data

    Series series Computer Science (R0)
    Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift ... Read more

    $89.09 USD

  • Mobile Speech and Advanced Natural Language Solutions

    Series series Engineering (R0)
    "Mobile Speech and Advanced Natural Language Solutions" presents the discussion of the most recent advances in intelligent human-computer interaction, including fascinating new study findings on talk-in-interaction, which is the province of conversation analysis, a subfield in sociology/sociolinguistics, a new and emerging area in natural language understanding. Editors Amy Neustein and Judith A. ... Read more

    $89.09 USD

  • Virtual, Augmented and Mixed Reality

    8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful ... Read more

    $49.99 USD

  • Augmented and Virtual Reality

    Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, ... Read more

    $49.49 USD

  • Serious Games

    Foundations, Concepts and Practice

    Series series Computer Science (R0)
    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

    $62.99 USD

  • Brain-Computer Interfaces 2

    Technology and Applications

    Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology.This second ... Read more

    $142.00 USD