Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Interactivity, Game Creation, Design, Learning, and Innovation

    6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. ... Read more

    $143.99 USD

People who read this also enjoyed

  • Immersive Learning Research Network

    Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future". ... Read more

    $49.49 USD

  • Transactions on Edutainment XIV

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $49.49 USD

  • Blended Learning: Aligning Theory with Practices

    9th International Conference, ICBL 2016, Beijing, China, July 19-21, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive ... Read more

    $49.99 USD

  • Autonomous Robotics and Deep Learning

    Series series Computer Science (R0)
    This Springer Brief examines the combination of computer vision techniques and machine learning algorithms necessary for humanoid robots to develop “true consciousness.” It illustrates the critical first step towards reaching “deep learning,” long considered the holy grail for machine learning scientists worldwide. Using the example of the iCub, a humanoid robot which learns to solve 3D mazes, the ... Read more

    $49.99 USD

  • Transactions on Edutainment XII

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $49.99 USD

  • Transactions on Edutainment XI

    Series series Springer Nature Proceedings Computer Science
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $49.99 USD

  • Multimedia Interaction and Intelligent User Interfaces

    Principles, Methods and Applications

    Series series Computer Science (R0)
    Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user ... Read more

    $89.09 USD

  • Bridging People and Sound

    12th International Symposium, CMMR 2016, São Paulo, Brazil, July 5–8, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference of the 12th International Symposium on Computer Music Modeling and Retrieval, CMMR 2016, held in São Paulo, Brazil, in July 2016. The 22 full papers presented were carefully reviewed and selected from 40 submissions.This year’s conference theme “Bridging People and Sound” aimed at encouraging contributions from artists and listeners on ... Read more

    $49.99 USD

  • Games and Learning Alliance

    4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015.The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: ... Read more

    $49.49 USD

  • Smart Objects and Technologies for Social Good

    Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Second EAI international Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2016, held in Venice, Italy, November 30 – December 1, 2016.The 38 revised full papers were carefully reviewed and selected from 73 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and ... Read more

    $49.49 USD

  • Person Re-Identification

    Series series Computer Science (R0)
    The first book of its kind dedicated to the challenge of person re-identification, this text provides an in-depth, multidisciplinary discussion of recent developments and state-of-the-art methods. Features: introduces examples of robust feature representations, reviews salient feature weighting and selection mechanisms and examines the benefits of semantic attributes; describes how to segregate ... Read more

    $89.09 USD