Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Understanding Cyber Conflict

    Fourteen Analogies

    Cyber weapons and the possibility of cyber conflict—including interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaigns—require policymakers, scholars, and citizens to rethink twenty-first-century warfare. Yet because cyber capabilities are so new and continually developing, there is little agreement about how they will be deployed ... Read more

    $33.99 USD or Free with Kobo Plus

  • Technology, Innovation, Entrepreneurship and Education

    4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023.The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery. ... Read more

    $62.99 USD

People who read these also enjoyed

  • Mobile Technology for Children

    Designing for Interaction and Learning

    by Allison Druin ...
    Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings ... Read more

    $57.59 USD

  • Dynamics of Long-Life Assets

    From Technology Adaptation to Upgrading the Business Model

    Series series Business and Management (R0)
    This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system ... Read more

    Free

  • Digital Cultural Heritage

    Challenges, Solutions, and Future Directions

    Series series Innovations in Multimedia, Virtual Reality and Augmentation
    This book explores how digital technologies are transforming cultural heritage preservation, documentation, and archiving. It delves into the technical aspects of digitalization techniques, digital preservation strategies, and the use of advanced technologies like virtual reality and augmented reality in the context of cultural heritage.Digital Cultural Heritage: Challenges, Solutions and Future ... Read more

    $73.99 USD

  • Creativity in the Digital Age

    Edited by Nelson Zagalo, Pedro Branco ...
    Series series Computer Science (R0)
    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection ... Read more

    $49.49 USD

  • Street Computing

    Urban Informatics and City Interfaces

    This book develops tools and techniques that will help urban residents gain access to urban computing. Metaphorically speaking, it is taking computing to the street by giving the general public – rather than just researchers and professionals – the power to leverage available city infrastructure and create solutions tailored to their individual needs. It brings together five articles that are ... Read more

    $57.99 USD

  • Collaborative Networks and Digital Transformation

    20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, Turin, Italy, September 23–25, 2019, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, held in Turin, Italy, in September 2019.The 56 revised full papers were carefully reviewed and selected from 141 submissions. They provide a comprehensive overview of major challenges and recent advances in various domains related to the digital transformation and ... Read more

    $89.09 USD

  • Trends and Applications of Serious Gaming and Social Media

    Edited by Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Read more

    $89.09 USD

  • Augmenting Alice

    The Future of Identity, Experience and Reality

    by Galit Ariel ...
    Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. It provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of ... Read more

    $28.49 USD

  • Game Usability

    Advice from the Experts for Advancing UX Strategy and Practice in Videogames

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an ... Read more

    $66.99 USD

  • Learning to Lead Computing: A guide for teachers and leaders

    In Learning To Lead Computing, Karl McGrath and Allen Tsui provide an essential, jargon-free guide for educators tasked with leading computing at their school. Drawing from over a decade of experience in education, the authors deliver practical advice and strategies to engage and inspire both colleagues and empower them as leaders. This comprehensive handbook offers step-by-step instructions on ... Read more

    $7.99 USD