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  • Understanding Cyber Conflict

    Fourteen Analogies

    Cyber weapons and the possibility of cyber conflict—including interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaigns—require policymakers, scholars, and citizens to rethink twenty-first-century warfare. Yet because cyber capabilities are so new and continually developing, there is little agreement about how they will be deployed ... Read more

    $33.29 USD or Free with Kobo Plus

  • Technology, Innovation, Entrepreneurship and Education

    4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023.The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery. ... Read more

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    In the two years since the publication of Practical AI Strategies, generative AI has changed beyond recognition. Chatbots still dominate everyday use, but the industry has moved on to agents and complex systems with AI at the centre.Our questions have changed, too. It is no longer about which tool to use or how to write a better prompt. It is about hallucinations and bias, environmental cost and ... Read more

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  • Creativity in the Digital Age

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    Series series Computer Science (R0)
    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection ... Read more

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  • Street Computing

    Urban Informatics and City Interfaces

    This book develops tools and techniques that will help urban residents gain access to urban computing. Metaphorically speaking, it is taking computing to the street by giving the general public – rather than just researchers and professionals – the power to leverage available city infrastructure and create solutions tailored to their individual needs. It brings together five articles that are ... Read more

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  • Collaborative Networks and Digital Transformation

    20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, Turin, Italy, September 23–25, 2019, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 20th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2019, held in Turin, Italy, in September 2019.The 56 revised full papers were carefully reviewed and selected from 141 submissions. They provide a comprehensive overview of major challenges and recent advances in various domains related to the digital transformation and ... Read more

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  • Trends and Applications of Serious Gaming and Social Media

    Edited by Youngkyun Baek, Ryan Ko, Tim Marsh ...
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    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Read more

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  • Augmenting Alice

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  • Game Usability

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    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an ... Read more

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  • Distributed, Ambient and Pervasive Interactions

    12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    This two-volume set LNCS 14718-14719 constitutes the refereed proceedings of the 12th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024, in Washington DC, USA, during June 29 – July 4, 2024.The total of 1271 papers and 309 posters included in the HCII 2024 ... Read more

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    Play, Learn and Transform

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