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michael s debus

Showing 1 - 12 of 12 results for “michael s debus
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  • Mental Health | Atmospheres | Video Games

    New Directions in Game Research II

    Series series
    Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too ... Read more

    Free

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  • The Alignment Problem

    Machine Learning and Human Values

    **"If you’re going to read one book on artificial intelligence, this is the one." —Stephen Marche, New York TimesA jaw-dropping exploration of everything that goes wrong when we build AI systems and the movement to fix them.**Today’s “machine-learning” systems, trained by data, are so effective that we’ve invited them to see and hear for us—and to make decisions on our behalf. But alarm bells are ... Read more

    $13.69 USD

  • Eurogames

    The Design, Culture and Play of Modern European Board Games

    by Stewart Woods ...
    While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that ... Read more

    $16.39 USD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Read more

    $21.89 USD

  • Games | Game Design | Game Studies

    An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition

    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. ... Read more

    $10.99 USD or Free with Kobo Plus

  • Enacting Solutions. Management Constellations, an innovative approach to problem-solving and decision.making in organizations

    Series series Strumenti per manager
    Managers and consultants consistently note that much of what has been planned is not implemented and that on the other hand other things that were not planned successfully emerge. The driving forces for innovation are for the main part hidden in the tacit knowledge of organizations. This is where Management Constellations come into place. They permit to gather information that is otherwise not ... Read more

    $10.99 USD

  • Relive

    Media Art Histories

    Edited by Sean Cubitt, Paul Thomas ...
    Series series Leonardo
    Leading historians of the media arts define a new materialist media art history, discussing temporality, geography, ephemerality, and the future.In Relive, leading historians of the media arts grapple with this dilemma: how can we speak of “new media” and at the same time write the histories of these arts? These scholars and practitioners redefine the nature of the field, focusing on the materials ... Read more

    $31.99 USD

  • Archaeologies of Touch

    Interfacing with Haptics from Electricity to Computing

    by David Parisi ...
    A material history of haptics technology that raises new questions about the relationship between touch and mediaSince the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of ... Read more

    $20.19 USD

  • Aesthetics of Interaction in Digital Art

    by Katja Kwastek ...
    An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art.Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues ... Read more

    $21.99 USD

  • The Sonic Persona

    An Anthropology of Sound

    In The Sonic Persona, Holger Schulze undertakes a critical study of some of the most influential studies in sound since the 19th century in the natural sciences, the engineering sciences, and in media theory, confronting them with contemporary artistic practices, with experimental critique, and with disturbing sonic experiences.From Hermann von Helmholtz to Miley Cyrus, from FLUXUS to the Arab ... Read more

    $39.99 USD

  • Visual Literacy

    Edited by James Elkins ...
    What does it mean to be visually literate? Does it mean different things in the arts and the sciences? In the West, in Asia, or in developing nations? If we all need to become "visually literate," what does that mean in practical terms? The essays gathered here examine a host of issues surrounding "the visual," exploring national and regional ideas of visuality and charting out new territories of ... Read more

    $61.99 USD

  • Sonic Skills

    Listening for Knowledge in Science, Medicine and Engineering (1920s-Present)

    Series series Engineering (R0)
    It is common for us today to associate the practice of science primarily with the act of seeing—with staring at computer screens, analyzing graphs, and presenting images. We may notice that physicians use stethoscopes to listen for disease, that biologists tune into sound recordings to understand birds, or that engineers have created Geiger tellers warning us for radiation through sound. But in ... Read more

    Free