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michael fleischauer

Showing 1 - 12 of 12 results for “michael fleischauer
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  • PlayStation®Mobile Development Cookbook

    Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development. If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you. ... Read more

    $27.89 USD or Free with Kobo Plus

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  • Stencyl Essentials

    Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

    by Richard Sneyd ...
    Key FeaturesBook DescriptionIf you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.What you will learnDiscover the key benefits of Stencyl, its technical structure, and what ... Read more

    $25.69 USD or Free with Kobo Plus

  • Unreal Engine 4 AI Programming Essentials

    Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

    Create responsive and intelligent game AI using Blueprints in Unreal Engine 4Key Features\[\*\]Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement\[\*\]Configure and debug Game AI logic using multiple methodologies\[\*\] Bridge the gap between your knowledge and Game AI in Unreal Engine 4Book DescriptionUnreal Engine ... Read more

    $27.89 USD or Free with Kobo Plus

  • Blender for Animation and Film-Based Production

    See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati ... Read more

    $69.99 USD

  • Learn RPGs in GameMaker: Studio

    Build and Design Role Playing Games

    by Ben Tyers ...
    Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform ... Read more

    $71.99 USD

  • HTML5 Game Engines

    App Development and Distribution

    by Dan Nagle ...
    This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms. ... Read more

    $66.99 USD

  • Emotion in Video Game Soundtracking

    Edited by Duncan Williams, Newton Lee ...
    Series series Computer Science (R0)
    This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film ... Read more

    $116.09 USD

  • Model-Based Software Performance Analysis

    Series series Computer Science (R0)
    Poor performance is one of the main quality-related shortcomings that cause software projects to fail. Thus, the need to address performance concerns early during the software development process is fully acknowledged, and there is a growing interest in the research and software industry communities towards techniques, methods and tools that permit to manage system performance concerns as an ... Read more

    $49.49 USD

  • Information Technologies and Mathematical Modelling. Queueing Theory and Applications

    16th International Conference, ITMM 2017, Named After A.F. Terpugov, Kazan, Russia, September 29 - October 3, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 16th International Conference on Information Technologies and Mathematical Modelling, ITMM 2017, held in Kazan, Russia, in September/October 2017.The 31 papers presented in this volume were carefully reviewed and selected from 85 submissions. The conference covers various aspects of mathematical modeling and information technologies, focusing on ... Read more

    $49.49 USD

  • Quantitative Evaluation of Systems

    14th International Conference, QEST 2017, Berlin, Germany, September 5-7, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 14th International Conference on Quantitative Evaluation Systems, QEST 2017, held in Berlin, Germany, in September 2017.The 20 full papers and 4 tool papers presented were carefully reviewed and selected From 58 submissions. The papers are organized in topical sections entitled: probabilistic modeling; smart energy systems over the cloud; Petri nets and ... Read more

    $49.49 USD

  • Communications and Networking

    11th EAI International Conference, ChinaCom 2016, Chongqing, China, September 24-26, 2016, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The two-volume set LNICST 209-210 constitutes the post-conference proceedings of the 11th EAI International Conference on Communications and Networking, ChinaCom 2016, held in Chongqing, China, in September 2016.The total of 107 contributions presented in these volumes are carefully reviewed and selected from 181 submissions. The book is organized in topical sections on MAC schemes, traffic ... Read more

    $49.49 USD

  • No-Code Video Game Development Using Unity and Playmaker

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro ... Read more

    $64.99 USD