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  • Reflections on the Learning Sciences

    Series series Current Perspectives in Social and Behavioral Sciences
    This volume offers a historical and critical analysis of the emerging field of the learning sciences, which takes an interdisciplinary approach to understanding and improving how children and adults learn. It features a wide range of authors, including established scholars who founded and guided the learning sciences through the initial turbulence of forming a new line of academic inquiry, as well ... Read more

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    Reinventing Project-Based Learning offers educators an accessible guide for maximizing the benefits of project-based learning in todays technology-rich learning environment. This reader-friendly book speaks directly to educators, administrators, and professional development specialists who want to transform learning into a more active, student-driven experience, using technology tools for inquiry, ... Read more

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  • Google Nexus 7 User's Manual: Tablet Guide Book with Tips & Tricks!

    Are you a new Google Nexus 7 owner who wants to get the most out of your new tablet? This guide book from best-selling Amazon author Shelby Johnson will help you learn how to get the most out of your Google Nexus 7.Here’s just some of the great info in this book:- Getting started with the Google Nexus 7 tablet.- Hidden features, tips & tricks for the Nexus 7.- Integrating with your Google account. ... Read more

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    by Adam Kemp ...
    Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you’ll learn the benefits of having a Makerspace—a shared space with a set of shared tools—that attracts fellow makers and gives you more resources to work with. You’ll find clear explanations of the tools, software, materials, and layout you need to get ... Read more

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    Series series An Hour of Your Time
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  • A Concise Encyclopedia on Online Learning

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  • Interactive Multimedia Learning

    Using Social Media for Peer Education in Single-Player Educational Games

    Series series Engineering (R0)
    This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, ... Read more

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  • E-Learning, E-Education, and Online Training

    Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
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  • Educational Media and Technology Yearbook

    Volume 34, 2009

    Series series Education (R0)
    The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections. Examined in relation to its comp- ion volumes of the past, it provides a valuable historical record of current ideas and developments in the ?eld. Part I, “Trends and Issues,” presents an array of chapters that develop some of the current themes listed above, in addition to ... Read more

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  • NOW Classrooms, Grades K-2

    Lessons for Enhancing Teaching and Learning Through Technology (Supporting ISTE Standards for Students and Digital Citizenship)

    Part of the NOW Classrooms series.Developed specifically for grades K-2, this resource presents classroom-ready lessons that support the ISTE Standards for Students (NET standards). Use the lessons, which focus on four essential skills (communication, collaboration, critical thinking, and creativity), to take instruction and learning to the next level through the use of technology. Each chapter ... Read more

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