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  • Higher Education, Emerging Technologies, and Community Partnerships: Concepts, Models and Practices

    The early boom of Web-based education in the 1990s, both in the United States and abroad (e.g., in Australia and the UK), saw a flurry of publications on the subject of university and industry partnerships, with a focus on ways in which online learning might lead to new models of collaboration and engagement across previously clearly delineated borders. Ten years later, as we approach the end of ... Read more

    $152.99 USD

  • Ethical Considerations of Virtual Reality in the College Classroom

    Cross-Disciplinary Case Studies of Immersive Technology Implementation

    Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With today’s institutional programs and faculty leveraging cutting-edge virtual, augmented, and mixed reality opportunities to teach and promote achievement goals, it is ... Read more

    $64.99 USD

  • Best Practices for Flipping the College Classroom

    Series series Best Practices in Online Teaching and Learning
    Best Practices for Flipping the College Classroom provides a comprehensive overview and systematic assessment of the flipped classroom methodology in higher education. The book:Reviews various pedagogical theories that inform flipped classroom practice and provides a brief history from its inception in K–12 to its implementation in higher education.Offers well-developed and instructive case ... Read more

    Was $54.99 USD Now $48.99 USD

  • Scholarship for Sustaining Service-Learning and Civic Engagement

    Series series Advances in Service-Learning Research
    This eighth volume in the Advances in Service-Learning Research series includes eight essays selected from manuscripts submitted by participants in the seventh annual conference of the International Association of Research in Service-Learning and Community Engagement, held in Tampa, Florida, in October, 2007. The volume builds upon the theme of that conference: "Sustainability and Scholarship: ... Read more

    $44.29 USD

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  • Relationships 5.0

    How AI, VR, and Robots Will Reshape Our Emotional Lives

    A trailblazing inquiry into human love and relationships in the age of super-smart technology Technology is our new life partner. No longer confined to the sidelines, new interactive technologies like AI therapists, avatar friends, and robot assistants are ready to transform technology's role from basic tools of convenience to intimate elements of our social and emotional lives. This turn towards ... Read more

    $16.19 USD

  • Emotional AI

    The Rise of Empathic Media

    by Andrew McStay ...
    What happens when media technologies are able to interpret our feelings, emotions, moods, and intentions? In this cutting edge new book, Andrew McStay explores that very question and argues that these abilities result in a form of technological empathy. Offering a balanced and incisive overview of the issues raised by ‘Emotional AI’, this book:Provides a clear account of the social benefits and ... Read more

    $69.29 USD

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... Read more

    Was $55.99 USD Now $49.99 USD

  • Augmented Intelligence

    Smart Systems and the Future of Work and Learning

    Edited by Daniel Araya ...
    Series Book 81 - New Literacies and Digital Epistemologies
    Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory production, so today the Computational Revolution is advancing computers to augment human intelligence. Indeed, many now argue that the promise of exascale computing and the slow migration towards a computational society may represent a new threshold ... Read more

    $48.09 USD

  • Teaching the Game

    A collection of syllabi for game design, development, and implementation, Vol. 1

    The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi ... Read more

    $2.99 USD

  • The SAGE Handbook of Human–Machine Communication

    The SAGE Handbook of Human-Machine Communication has been designed to serve as the touchstone text for researchers and scholars engaging in new research in this fast-developing field. Chapters provide a comprehensive grounding of the history, methods, debates and theories that contribute to the study of human-machine communication. Further to this, the Handbook provides a point of departure for ... Read more

    $109.79 USD

  • The Metaverse: A Critical Assessment

    by Philip Brey ...
    Series series Philosophy and Religion (R0)
    This book offers an extensive assessment of the nature and feasibility of the metaverse and is the first to critically examine its social and ethical implications. The metaverse is, in essence, an envisioned future merger of virtual and augmented reality (VR and AR) and the internet, enabling real-time immersive interaction and activities like work, play, socializing, and entertainment. Major tech ... Read more

    $23.79 USD

  • Connected Gaming

    What Making Video Games Can Teach Us about Learning and Literacy

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which ... Read more

    $25.99 USD