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  • Gaming and the Virtual Sublime

    Rhetoric, awe, fear, and death in contemporary video games

    Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our ... Read more

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  • Death, Memorialization and Deviant Spaces

    Series series Emerald Studies in Death and Culture
    This book offers an ethnographic exploration of three sites of infamous atrocity and their differing memorialization. ‘Dark tourism’ research has studied the consumerization of spaces associated with death and barbarity, whilst ‘difficult heritage’ has looked at politicized, national debates that surround the preservation of death. This book contributes to these debates by applying spatial theory ... Read more

    $46.99 USD