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  • Fifty Years of Dungeons & Dragons

    On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture.In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have ... Read more

    $25.99 USD

  • The Conscious Consumer - Ethical Choices in a Globalized World

    by Marcus Carter ...
    In today’s globalized world, every purchase we make has far-reaching consequences. The Conscious Consumer - Ethical Choices in a Globalized World is an insightful guide to understanding the impact of our consumption habits and making informed, ethical decisions that benefit not only ourselves but also the planet and its people.This book explores how globalization has connected economies, ... Read more

    $0.99 USD or Free with Kobo Plus

  • Lodi

    by Marcus Carter ...
    Lodi is a compelling collection of short stories that transcends time and explores the depths of human experience. Seamlessly blending the past, present, and future, Marcus Carter masterfully intertwines themes of mystery, technology, and morality, inviting readers to contemplate the intricacies of existence and innovation. In the title story, Lodi, an emancipated slave makes a startling discovery ... Read more

    $9.99 USD or Free with Kobo Plus

  • Game Studies

    A Critical Introduction to the Field

    From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games ... Read more

    $23.00 USD

  • Fantasies of Virtual Reality

    Untangling Fiction, Fact, and Threat

    Series series Strong Ideas
    The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR’s potential risks as well as its opportunities.Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics ... Read more

    $21.99 USD

  • Governing Social Virtual Reality

    Preparing for the Content, Conduct and Design Challenges of Immersive Social Media

    Series series Literature, Cultural and Media Studies (R0)
    In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for ... Read more

    $44.99 USD

  • Treacherous Play

    by Marcus Carter ...
    Series series Playful Thinking
    Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal—EVE Online, DayZ, and the TV series Survivor.Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter ... Read more

    $14.99 USD

  • Internet Spaceships Are Serious Business

    An EVE Online Reader

    EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of *EVE**Online--*providing authentic ... Read more

    $16.59 USD

  • Catch 'Em All

    The Greatest Pokemon GO Stories Ever Told

    Pokémon Go is one of those rare worldwide cultural phenomena that comes around once in a generation. Almost overnight, it seemed that half the world was playing the game, while the other half was scoffing at it.Depending on who you ask, the game is either a great way to get people outside, active and social, a complete waste of time or a plot inspired by the devil.In Catch ‘Em All, editor Keith ... Read more

    $0.99 USD

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  • How to Play Video Games

    Series series User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Read more

    Was $28.99 USD Now $24.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $59.99 USD

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    by Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... Read more

    $20.19 USD