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  • Engagements with Literary Gaming

    Series series Routledge Engagements with Literature
    How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, and games are increasingly incorporating narrative structures. As a critical concept, ludonarratology ... Read more

    $57.99 USD

  • Teaching Games and Game Studies in the Literature Classroom

    Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the ... Read more

    $34.99 USD

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  • The Bloomsbury Introduction to Children's and Young Adult Literature

    From Maria Edgeworth, Dr Seuss and Lewis Carroll to Sherman Alexie, Sharon Flake, and Gene Luen Yang, this is a comprehensive introduction to studying the infinitely varied worlds of literature for children and young adults.Exploring a diverse range of writing, The Bloomsbury Introduction to Children's and Young Adult Literature includes:- Chapters covering key genres and forms from fiction, ... Read more

    $30.99 USD

  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Read more

    $45.99 USD

  • Dungeons and Dragons and Philosophy

    Raiding the Temple of Wisdom

    Edited by Jon Cogburn, Mark Silcox ...
    Series Book 70 - Popular Culture and Philosophy
    This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture.”Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points ... Read more

    $14.99 USD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    by Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Read more

    $15.99 USD

  • Trace Elements

    Conversations on the Project of Science Fiction and Fantasy

    From two of the most acclaimed writers in the field today, a groundbreaking look at how SF and fantasy writing—and reading!****—work.Jo Walton and Ada Palmer are two of the most innovative and insightful writers to emerge in the SF and fantasy genres in this century. As writers of fiction they’ve each won multiple awards. As commenters on SF and fantasy in print and in visual media, they’ve both ... Read more

    $16.99 USD

  • Rhetorics of Fantasy

    This sweeping study of fantasy literature offers "new and often surprising readings of works both familiar and obscure. A fine critical work" ( Journal of the Fantastic in the Arts).Transcending arguments over the definition of fantasy literature, Rhetorics of Fantasy introduces a provocative new system of classification for the genre. Drawing on nearly two hundred examples of modern fantasy, ... Read more

    $18.79 USD or Free with Kobo Plus

  • Fan Fiction and Fan Communities in the Age of the Internet: New Essays

    New Essays

    Fans have been responding to literary works since the days of Homer's Odyssey and Euripedes' Medea. More recently, a number of science fiction, fantasy, media, and game works have found devoted fan followings. The advent of the Internet has brought these groups from relatively limited, face-to-face enterprises to easily accessible global communities, within which fan texts proliferate and are ... Read more

    $16.39 USD

  • Building Imaginary Worlds

    The Theory and History of Subcreation

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of ... Read more

    $72.99 USD

  • The Fantasy Role-Playing Game

    A New Performing Art

    by Daniel Mackay ...
    Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned ... Read more

    $11.89 USD

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    by Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Read more

    $18.99 USD