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  • COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy

    Series series Springer Nature Proceedings Computer Science
    This volume presents the proceedings of the 12th International Conference on the Design of Cooperative Systems (COOP 2016). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported ... Read more

    $89.09 USD

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  • Sketching User Experiences: Getting the Design Right and the Right Design

    by Bill Buxton ...
    Series series Interactive Technologies
    Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, ... Read more

    $44.99 USD

  • Analyzing Social Media Networks with NodeXL

    Insights from a Connected World

    Analyzing Social Media Networks with NodeXL offers backgrounds in information studies, computer science, and sociology. This book is divided into three parts: analyzing social media, NodeXL tutorial, and social-media network analysis case studies. Part I provides background in the history and concepts of social media and social networks. Also included here is social network analysis, which flows ... Read more

    $42.29 USD

  • The Essential Persona Lifecycle

    Your Guide to Building and Using Personas

    The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation ... Read more

    $28.79 USD

  • Subject To Change: Creating Great Products & Services for an Uncertain World

    Adaptive Path on Design

    To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new way of thinking-and working-that can transform ... Read more

    $14.39 USD

  • Irresistible Apps

    Motivational Design Patterns for Apps, Games, and Web-based Communities

    by Chris Lewis ...
    Series series Professional and Applied Computing (R0)
    When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do ... Read more

    $49.49 USD

  • The Persona Lifecycle

    Keeping People in Mind Throughout Product Design

    Series series Interactive Technologies
    If you design and develop products for people, this book is for you. The Persona Lifecycle addresses the “how? of creating effective personas and using those personas to design products that people love. It doesn’t just describe the value of personas; it offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs. Moreover, ... Read more

    $78.29 USD

  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

    $89.09 USD

  • Robotic Fabrication in Architecture, Art and Design 2016

    Series series Engineering (R0)
    The book presents the proceedings of Rob/Arch 2016, the third international conference on robotic fabrication in architecture, art, and design. The work contains a wide range of contemporary topics, from methodologies for incorporating dynamic material feedback into existing fabrication processes, to novel interfaces for robotic programming, to new processes for large-scale automated construction. ... Read more

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  • Augmented Human

    How Technology Is Shaping the New Reality

    Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s ... Read more

    $24.49 USD

  • Wearing Embodied Emotions

    A Practice Based Design Research on Wearable Technology

    by Seçil Uğur ...
    Series series Computer Science (R0)
    Today, people are in an era of digitally mediated Human-to-Human Interaction, which cannot provide full sensorial contact and therefore, emotions cannot be communicated completely. The intimate cover of the human body, i.e. garment is the interface, where many personal traits are embodied. With the improvements in textile and electronics industry, this embodiment can be carried on a higher level, ... Read more

    $49.49 USD