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  • Virtual Reality Gaming

    Perspectives on Immersion, Embodiment and Presence

    Edited by Leighton Evans ...
    This volume contains an Open Access ChapterOffering a comprehensive and research-oriented survey of the emergence of virtual reality (VR) into the gaming mainstream, Virtual Reality Gaming delves into the complexities of VR gaming, emphasising immersion, embodiment, and player presence.As the first study to critically assess and systematically investigate the phenomenon of VR Gaming through the ... Read more

    $79.59 USD

  • Media Studies

    Industries, Texts and Audiences

    Contemplating studying media? This handy text will tell you everything you need to know! Beginning with the definition and history of media studies, this book delves into exciting subjects like the political economy of mass media, digitalization, AI, filter bubbles, misinformation and much more. Reading this text, you will encounter:- Real case studies, from a day in the life of a journalist, to ... Read more

    $42.29 USD

  • From Microverse to Metaverse

    Modelling the Future through Today’s Virtual Worlds

    Series series Emerald Points
    While the metaverse is often marketed as a future utopia, the vision of the metaverse represents an attempt for private corporations to control the code of the real. In the hands of companies that established and maintain the surveillance capitalism model, the ability to build a persistent, all-compassing environment means all activity in that world can be metricized and commodified, making the ... Read more

    $51.99 USD

  • Intergenerational Locative Play

    Augmenting Family

    Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have ... Read more

    $81.99 USD

  • Planning and Knowledge

    How New Forms of Technocracy Are Shaping Contemporary Cities

    This book uses an international perspective and draws on a wide range of new conceptual and empirical material to examine the sources of conflict and cooperation within the different landscapes of knowledge that are driving contemporary urban change. Based on the premise that historically established systems of regulation and control are being subject to unprecedented pressures, scholars ... Read more

    $44.09 USD

  • The Re-Emergence of Virtual Reality

    Series series Routledge Focus on Digital Culture
    In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both ... Read more

    $31.99 USD

  • Location-Based Social Media

    Space, Time and Identity

    Series series Literature, Cultural and Media Studies (R0)
    This book extends current understandings of the effects of using locative social media on spatiality, the experience of time and identity. This is a pertinent and timely topic given the increase in opportunities people now have to explicitly and implicitly share their location through digital and mobile technologies. There is a growing body of research on locative media, much of this literature ... Read more

    $53.99 USD

  • Creating Smart Cities

    Series series Regions and Cities
    In cities around the world, digital technologies are utilized to manage city services and infrastructures, to govern urban life, to solve urban issues and to drive local and regional economies. While "smart city" advocates are keen to promote the benefits of smart urbanism – increased efficiency, sustainability, resilience, competitiveness, safety and security – critics point to the negative ... Read more

    $57.99 USD

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  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $76.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $59.99 USD

  • The Routledge Handbook of Role-Playing Game Studies

    Series series Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... Read more

    $68.99 USD