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  • Digital Storytelling

    An Introduction

    We tell stories to make sense of chaos. We come to understand the world and our places in it through these stories. And we share these stories with others, finding points of connection. Storytelling is part of who we are and, with digital media, it's more accessible and adaptable than it has ever been.Since emerging in the 1990s, the field of digital storytelling has centred on a single model of ... Read more

    $20.00 USD

  • Reading Computer-Generated Texts

    Series series Elements in Publishing and Book Culture
    Natural language generation (NLG) is the process wherein computers produce output in readable human languages. Such output takes many forms, including news articles, sports reports, prose fiction, and poetry. These computer-generated texts are often indistinguishable from human-written texts, and they are increasingly prevalent. NLG is here, and it is everywhere. However, readers are often unaware ... Read more

    $15.99 USD

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  • The Johns Hopkins Guide to Digital Media

    The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media.The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a ... Read more

    $39.99 USD

  • Audiovisual Translation

    Theories, Methods and Issues

    Audiovisual translation is the fastest growing strand within translation studies.This book addresses the need for more robust theoretical frameworks to investigate emerging text- types, address new methodological challenges (including the compilation, analysis and reproduction of audiovisual data), and understand new discourse communities bound together by the production and consumption of ... Read more

    $69.99 USD

  • Networked Affect

    Investigations of affective experiences that emerge in online settings that range from Facebook discussion forums to “smart” classrooms.Our encounters with websites, avatars, videos, mobile apps, discussion forums, GIFs, and nonhuman intelligent agents allow us to experience sensations of connectivity, interest, desire, and attachment—as well as detachment, boredom, fear, and shame. Some affective ... Read more

    $28.99 USD

  • The Mobile Story

    Narrative Practices with Locative Technologies

    Edited by Jason Farman ...
    What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context ... Read more

    $55.99 USD

  • Beyond Choices

    The Design of Ethical Gameplay

    by Miguel Sicart ...
    How computer games can be designed to create ethically relevant experiences for players.Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically ... Read more

    $22.99 USD

  • Memes in Digital Culture

    by Limor Shifman ...
    Series series The MIT Press Essential Knowledge series
    Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” ... Read more

    $12.99 USD

  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... Read more

    $83.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD

  • New Media Literacies and Participatory Popular Culture Across Borders

    How do students’ online literacy practices intersect with online popular culture? In this book scholars from a range of countries including Australia, Lebanon, Nepal, Qatar, South Africa, Turkey, and the United States illustrate and analyze how literacy practices that are mediated through and influenced by popular culture create both opportunities and tensions for secondary and university students ... Read more

    $76.99 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $25.99 USD