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  • Utopic Dreams and Apocalyptic Fantasies

    Critical Approaches to Researching Video Game Play

    Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, ... Read more

    $109.39 USD

  • Inside the Video Game Industry

    Game Developers Talk About the Business of Play

    Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender ... Read more

    $72.99 USD

  • Gaming Matters

    Art, Science, Magic, and the Computer Game Medium

    Normal0falsefalsefalseMicrosoftInternetExplorer4In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an ... Read more

    $25.19 USD

  • Game Work

    Language, Power, and Computer Game Culture

    Series series Rhetoric, Culture, and Social Critique
    Video and computer games in their cultural contexts.As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to ... Read more

    $21.59 USD

  • Tempest

    Geometries of Play

    Series series Landmark Video Games
    Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest ... Read more

    $22.29 USD

  • The Chinese Video Game Industry

    Series series Literature, Cultural and Media Studies (R0)
    The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of ... Read more

    $152.09 USD