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  • Representing Conflicts in Games

    Antagonism, Rivalry, and Competition

    Series series Routledge Advances in Game Studies
    This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental ... Read more

    $49.99 USD

  • The Dark Side of Game Play

    Controversial Issues in Playful Environments

    Series series Routledge Advances in Game Studies
    Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post ... Read more

    $70.99 USD

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  • Life on the Screen

    by Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Read more

    $13.99 USD

  • What Video Games Have to Teach Us About Learning and Literacy. Second Edition

    James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, ... Read more

    $14.99 USD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    by Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Read more

    $15.99 USD

  • Moral Machines

    Teaching Robots Right from Wrong

    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... Read more

    $28.49 USD

  • Robot Ethics

    The Ethical and Social Implications of Robotics

    Series series Intelligent Robotics and Autonomous Agents series
    Prominent experts from science and the humanities explore issues in robot ethics that range from sex to war.Robots today serve in many roles, from entertainer to educator to executioner. As robotics technology advances, ethical concerns become more pressing: Should robots be programmed to follow a code of ethics, if this is even possible? Are there risks in forming emotional bonds with robots? How ... Read more

    $25.99 USD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Read more

    $21.89 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • The Art and Science of Stanislaw Lem

    by Peter Swirski ...
    The Polish science fiction writer Stanislaw Lem, whose works include Return from the Stars, The Cyberiad, A Perfect Vacuum, and Solaris, has been hailed as a "literary Einstein" and a science-fiction Bach. The Art and Science of Stanislaw Lem provides an inter-disciplinary analysis of his influence on Western culture and the creative partnering of art and science in his fiction and futorology by ... Read more

    $34.19 USD

  • Zones of Control

    Perspectives on Wargaming

    Series series Game Histories
    **A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning.With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more!**Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. ... Read more

    $35.99 USD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $76.99 USD