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  • The History of Visual Magic in Computers

    How it led to AI

    by Jon Peddie ...
    Series series History (R0)
    Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, "How do they do that?" If so, then you've witnessed the magic of 3D worlds created by computers. It's a captivating field that blends artistry and technology to bring fictional ... Read more

    $44.99 USD

  • Augmented Reality

    Where We Will All Live

    by Jon Peddie ...
    Series series Computer Science (R0)
    This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; ... Read more

    $49.49 USD

  • The History of Visual Magic in Computers

    How Beautiful Images are Made in CAD, 3D, VR and AR

    by Jon Peddie ...
    Series series Computer Science (R0)
    If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the ... Read more

    $49.99 USD

  • Augmented Reality

    Where We Will All Live

    by Jon Peddie ...
    Series series Computer Science (R0)
    This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR).The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications ... Read more

    $49.49 USD

  • The History of the GPU - New Developments

    by Jon Peddie ...
    Series series Computer Science (R0)
    This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes.In the early 2000s the number of GPU suppliers consolidated ... Read more

    $40.49 USD

  • The History of the GPU - Steps to Invention

    by Jon Peddie ...
    Series series Computer Science (R0)
    This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and ... Read more

    $40.49 USD

  • The History of the GPU - Eras and Environment

    by Jon Peddie ...
    Series series Computer Science (R0)
    This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L ... Read more

    $40.49 USD

  • Ray Tracing: A Tool for All

    by Jon Peddie ...
    Series series Computer Science (R0)
    This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to ... Read more

    $44.99 USD

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  • Raspberry Pi Projects for the Evil Genius

    by Donald Norris ...
    Series series Evil Genius
    A dozen fiendishly fun projects for the Raspberry Pi!This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal ... Read more

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  • Computer Internet & Multimedia Dictionary

    This dictionary covers the core of Information Technology featuring about 3500 entries on computing, telecommunications, and digital electronics. It also covers the Internet and World Wide Web technologies and includes important people, machines and events in the history of computing, and provides glimpses of latest discoveries/inventions of the 21st Century. ... Read more

    $6.99 USD

  • A Broadcast Engineering Tutorial for Non-Engineers

    A Broadcast Engineering Tutorial for Non-Engineers is the leading publication on the basics of broadcast technology. Whether you are new to the industry or do not have an engineering background, this book will give you a comprehensive primer of television, radio, and digital media relating to broadcast—it is your guide to understanding the technical world of radio and television broadcast ... Read more

    $70.99 USD