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  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, ... Read more

    $76.49 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, ... Read more

    $53.99 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this book*,* John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann’s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, ... Read more

    $71.99 USD

  • Imaginary Mathematics for Computer Science

    by John Vince ...
    Series series Computer Science (R0)
    The imaginary unit i = √-1 has been used by mathematicians for nearly five-hundred years, during which time its physical meaning has been a constant challenge. Unfortunately, René Descartes referred to it as “imaginary”, and the use of the term “complex number” compounded the unnecessary mystery associated with this amazing object. Today, i = √-1 has found its way into virtually every branch of ... Read more

    $58.49 USD

  • Rotation Transforms for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and ... Read more

    $58.49 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which ... Read more

    $58.49 USD

  • Quaternions for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis.Quaternions are one of the most documented ... Read more

    Was $76.99 USD Now $62.99 USD

  • Matrix Transforms for Computer Games and Animation

    by John Vince ...
    Series series Computer Science (R0)
    Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for ... Read more

    $49.49 USD

  • Calculus for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector ... Read more

    $62.99 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex ... Read more

    $58.49 USD

  • Vector Analysis for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton’s quaternions to the use of vectors in solving geometric problems. The result provides readers from different backgrounds with a complete introduction to vector analysis. The author shows why vectors are so useful and how it is possible ... Read more

    $49.49 USD

  • Quaternions for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter ... Read more

    $49.49 USD