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Top Series in United States

Showing 1 - 12 of 12 results for “jenna ng
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  • Understanding Machinima

    Essays on Filmmaking in Virtual Worlds

    Edited by Jenna Ng ...
    In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at ... Read more

    $39.69 USD

  • The Post-Screen Through Virtual Reality, Holograms and Light Projections

    Where Screen Boundaries Lie

    by Jenna Ng ...
    Series series MediaMatters
    Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer’s surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms – Virtual Reality; holograms; and light projections – this book develops ... Read more

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  • Otaku

    Japan's Database Animals

    by Hiroki Azuma ...
    Translated by Jonathan E. Abel, Shion Kono ...
    In Japan, obsessive adult fans and collectors of manga and anime are known as otaku. When the underground otaku subculture first emerged in the 1970s, participants were looked down on within mainstream Japanese society as strange, antisocial loners. Today otaku have had a huge impact on popular culture not only in Japan but also throughout Asia, Europe, and the United States.Hiroki Azuma’s Otaku ... Read more

    $12.99 USD

  • Amateurs!

    How We Built Internet Culture and Why it Matters

    by Joanna Walsh ...
    The story of how you created internet culture and why it mattersSince the nineties, platforms have invited users to create in return for connection. From blogs to vlogs, tweets to memes: for the first time in history, making art became the fundamental form of communication.What started as fun soon became currency, something vital to finding friends, work, and love. Then, as ‘meatspace’ job ... Read more

    $9.99 USD

  • Bookishness

    Loving Books in a Digital Age

    Series series Literature Now
    Twenty-first-century culture is obsessed with books. In a time when many voices have joined to predict the death of print, books continue to resurface in new and unexpected ways. From the proliferation of “shelfies” to Jane Austen–themed leggings and from decorative pillows printed with beloved book covers to bookwork sculptures exhibited in prestigious collections, books are everywhere and are ... Read more

    $21.59 USD

  • Glitch Art in Theory and Practice

    Critical Failures and Post-Digital Aesthetics

    Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between ... Read more

    $32.99 USD

  • Interpreting Anime

    For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approachesWell-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone ... Read more

    $17.29 USD

  • Gaming

    Essays On Algorithmic Culture

    Series series Electronic Mediations
    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to ... Read more

    $12.99 USD

  • The PlayStation Dreamworld

    by Alfie Bown ...
    Series series Theory Redux
    From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or ... Read more

    $16.00 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $25.99 USD

  • Special Effects

    Still in Search of Wonder

    Series series Film and Culture Series
    Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have ... Read more

    $28.79 USD

  • The Anime Ecology

    A Genealogy of Television, Animation, and Game Media

    A major work destined to change how scholars and students look at television and animationWith the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing ... Read more

    $19.49 USD