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  • Ambient Play

    Series series Playful Thinking
    An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa ... Read more

    $12.99 USD

  • More-than-Human Aging

    Animals, Robots, and Care in Later Life

    Series series Global Perspectives on Aging
    What does later life look like when it is lived in the companionship of other species? Similarly, how do other species age (or not) with humans, and what sort of (a)symmetries, if any, are brought to light around how we understand and think about aging? So far, aging has been investigated in the social sciences in purely human terms. This is the first collection of original work that considers ... Read more

    $29.49 USD

  • Understanding Games and Game Cultures

    Digital games are one of the most significant media interfaces of contemporary life.Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, ... Read more

    $69.29 USD

  • Bodies and Mobile Media

    Have you ever considered how mobile media change what we see, hear and pay attention to, or how they alter our movement through the city? Over the last decade, mobile media and communication technologies have become deeply integral to our perception and bodily experience of the world.In Bodies and Mobile Media, Ingrid Richardson and Rowan Wilken explore mobile media as a lens through which to ... Read more

    $18.00 USD

  • Exploring Minecraft

    Ethnographies of Play and Creativity

    Series series Literature, Cultural and Media Studies (R0)
    This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and ... Read more

    $89.09 USD

  • Data Excess in Digital Media Research

    Data excess — particularly in digital media research — is inevitable. It emerges as the ‘debris’ and ‘leftovers’ from planning, fieldwork and writing; the words cut from drafts and copied to untouched and forgotten files; digital metadata automatically recorded to databases; the data archived but never analysed or published. What do or can we do with this excess from our research?Thinking beyond ... Read more

    $86.09 USD

  • Studying Mobile Media

    Cultural Technologies, Mobile Communication, and the iPhone

    Series series Routledge Research in Cultural and Media Studies
    The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone’s particular characteristics, uses and "affects," but also how the "iPhone moment" ... Read more

    $68.99 USD