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  • The Small Stuff

    How to Lead a More Gratifying Life

    by Ian Bogost ...
    From popular The Atlantic columnist Ian Bogost, a lively reflection on how we’ve become disconnected from the physical world—and how to reclaim gratification in our day-to-day lives.In an era dominated by convenience and efficiency, one would think that life would be simpler, easier, and most importantly, happier. After all, shouldn’t all the time saved with machines and technology leave us with ... Read more

    $12.99 USD

  • Audiobook

    The Small Stuff

    How toLead a More Gratifying Life

    by Ian Bogost ...
    Narrated by Sean Patrick Hopkins ...

    Unabridged

    5 hours 29 min

    From popular The Atlantic columnist Ian Bogost, a lively reflection on how we’ve become disconnected from the physical world—and how to reclaim gratification in our day-to-day lives.In an era dominated by convenience and efficiency, one would think that life would be simpler, easier, and most importantly, happier. After all, shouldn’t all the time saved with machines and technology leave us with ... Read more

    $19.99 USD

  • Play Anything

    The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

    by Ian Bogost ...
    How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient ageLife is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily ... Read more

    $19.99 USD

  • Unit Operations

    An Approach to Videogame Criticism

    by Ian Bogost ...
    In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, ... Read more

    $28.99 USD

  • Newsgames

    Journalism at Play

    How videogames offer a new way to do journalism.Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: ... Read more

    $15.99 USD

  • The Geek's Chihuahua

    Living with Apple

    by Ian Bogost ...
    Series series Forerunners: Ideas First
    At dinnertime: check. At a traffic light: check. In bed at the end of the day: check. In line at the coffee shop: check. In The Geek’s Chihuahua, Ian Bogost addresses the modern love affair of “living with Apple” during the height of the company’s market influence and technology dominance.The ubiquitous iPhone and its kin saturate our lives, changing everything from our communication to our ... Read more

    $11.59 USD

  • How to Do Things with Videogames

    by Ian Bogost ...
    Series series Electronic Mediations
    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork ... Read more

    $13.69 USD

  • How to Talk about Videogames

    by Ian Bogost ...
    Series series Electronic Mediations
    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly ... Read more

    $14.39 USD

  • Alien Phenomenology, or What It’s Like to Be a Thing

    by Ian Bogost ...
    Series series Posthumanities
    Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.In Alien Phenomenology, or What It’s Like to Be ... Read more

    $14.39 USD

  • Persuasive Games

    The Expressive Power of Videogames

    by Ian Bogost ...
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this ... Read more

    $23.99 USD

  • Racing the Beam

    The Atari Video Computer System

    Series series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Read more

    $19.99 USD

  • Laboratory

    Series series Object Lessons
    Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things.The laboratory stands as a powerful symbol in the public imagination: it is place for bodily dissections and monstrous creations, technological innovation and corporate secrecy, governments working in the public interest or government out of bounds, scientists as geniuses and saviors and ... Read more

    $12.79 USD

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