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  • Building a 2D Game Physics Engine

    Using HTML5 and JavaScript

    Series series Professional and Applied Computing (R0)
    Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the ... Read more

    $31.49 USD

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    Craft yourself an amazing game of Minecraft!More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly beginners guide, you will quickly grasp how to play ... Read more

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  • Raspberry Pi Projects for Kids

    by Daniel Bates ...
    This tutorial contains all-important information about how to use your Raspberry Pi to develop any application you like. It is broken down into several action-packed projects, each containing easy-to-follow steps, just to show you how easy and fun computer programming can be! If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then ... Read more

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  • Random Battles: A Gamer’s Guide to What the Crap is Happening in the Games Industry

    Random Battles details many issues in the games industry that effect both gamers and the games industry. A number of these gamers have the ability to directly effect what direction the games industry moves. Gamers have that power and they can wield it wisely.Within this book, you will find information and opinions on the topics of Used Games, Piracy, DRM, Accessibility, Modding, Digital Gaming and ... Read more

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  • Procedural Generation in Game Design

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    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the ... Read more

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  • Production Methodologies, Techniques and Guidelines for Modern Computer Game Testing

    by Ashley Morgan ...
    As development methods in the video games industry have evolved and improved the process, a key phase in the lifecycle of a game's creation has suffered. With video games becoming more mainstream and pushing the boundaries of technology and creativity more care must be placed on making sure that the end product is of high quality and is not faulty. This is where game testing comes in.This short ... Read more

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  • Unity for Absolute Beginners

    Series series Professional and Applied Computing (R0)
    Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D ... Read more

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  • The State of Play

    Creators and Critics on Video Game Culture

    FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDERThe State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video ... Read more

    $11.99 USD

  • Retro Gaming Hacks

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    by Chris Kohler ...
    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by ... Read more

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  • Creating ELearning Games with Unity

    This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and ... Read more

    $23.79 USD or Free with Kobo Plus

  • Mathematical Structures for Computer Graphics

    A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenesMathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build ... Read more

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  • LibGDX Game Development By Example

    Learn how to create your very own game using the libGDX cross-platform framework

    by James Cook ...
    Learn how to create your very own game using the libGDX cross-platform frameworkKey FeaturesBook DescriptionLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can’t be made using libGDX. It allows you to write ... Read more

    $37.79 USD or Free with Kobo Plus