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  • Robots in Education

    An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools

    Robots in Education is an accessible introduction to the use of robotics in formal learning, encompassing pedagogical and psychological theories as well as implementation in curricula. Today, a variety of communities across education are increasingly using robots as general classroom tutors, tools in STEM projects, and subjects of study. This volume explores how the unique physical and social ... Read more

    $57.99 USD

  • Social Robotics

    9th International Conference, ICSR 2017, Tsukuba, Japan, November 22-24, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Conference on Social Robotics, ICSR 2016, held in Tsukuba, Japan, in November 2017.The 74 revised full papers presented were carefully reviewed and selected from 110 submissions.The theme of the 2017 conference is: Embodied Interactive Robots. In addition to the technical sessions, ICSR 2017 included four workshops: 1) Social ... Read more

    $49.49 USD

  • Theory and Practice of Sociosensitive and Socioactive Systems

    Series series Social Sciences (R0)
    Interactive adaptive systems increasingly become part of our everyday life. Which factors could shape this development and under which conditions will interactions with technical systems be deemed socially appropriate? The "FActors of Social Appropriateness" (FASA) Model presented in this Open Access-book provides a structured approach to our understanding of social appropriateness in human ... Read more

    Free

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    Memes have been part of computer-assisted communication almost since the development of the first consumer browser (the "WorldWideWeb") in 1990. The Internet's ability to provide a public sphere for people to discuss the issues of the day and other topics of interest means that people can use the language of the Internet to express themselves in ways that would not be feasible in the real world. ... Read more

    $19.99 USD or Free with Kobo Plus

  • Communication in the Age of Virtual Reality

    Edited by Frank Biocca, Mark R. Levy ...
    Series series Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Read more

    $102.99 USD

  • Design Research in Education

    A Practical Guide for Early Career Researchers

    by Arthur Bakker ...
    Design Research in Education is a practical guide containing all the information required to begin a design research project. Providing an accessible background to the methodological approaches used in design research as well as addressing all the potential issues that early career researchers will encounter, the book uniquely helps the early career researcher to gain a full overview of design ... Read more

    $51.99 USD

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... Read more

    $55.99 USD

  • How to Grow a Robot

    Developing Human-Friendly, Social AI

    by Mark H. Lee ...
    A computer science expert reveals how we can make robots more human-like, friendly, and engaging with a robotics approach inspired by developmental psychology.Most robots are not very friendly. They vacuum the rug, mow the lawn, dispose of bombs, even perform surgery—but they aren’t good conversationalists. It’s difficult to make eye contact. If the future promises more human-robot collaboration ... Read more

    $17.99 USD

  • Uses of Technology in Lower Secondary Mathematics Education

    A Concise Topical Survey

    Series series Education (R0)
    This topical survey provides an overview of the current state of the art in technology use in mathematics education, including both practice-oriented experiences and research-based evidence, as seen from an international perspective. Three core themes are discussed: Evidence of effectiveness; Digital assessment; and Communication and collaboration.The survey’s final section offers suggestions for ... Read more

    Free

  • Artificial Intelligence in Behavioral and Mental Health Care

    Edited by David D. Luxton ...
    Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings ... Read more

    $67.49 USD

  • Psychology, Learning, Technology

    First International Conference, PLT 2022, Foggia, Italy, January 19–21, 2022, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This open access book constitutes the refereed proceedings of 1st International Workshop on Psychology, Learning, Technology, PLT 2022, Foggia, Italy, during January 2022.The 8 full papers presented here were carefully reviewed and selected from 23 submissions. In addition, one invited paper is also included. Psychology, Learning, ad Technology Conference (PLT2022) aims to explore learning paths ... Read more

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  • Multiplayer

    The Social Aspects of Digital Gaming

    Series series Routledge Studies in European Communication Research and Education
    In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past ... Read more

    $61.99 USD