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  • Red Dead Redemption

    History, Myth, and Violence in the Video Game West

    Edited by John Wills, Esther Wright ...
    Series series The Popular West
    While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game ... Read more

    $17.99 USD

  • Why I Teach

    Inspirational True Stories from Teachers Who Make a Difference

    A Celebration of the Power of TeachingThere is a moment for most teachers when the lure of working with kids surpasses all logic: You know, you just know, that you are meant to teach. But in the day-to-day crush of details and bus duty, politics and paperwork, or kids without their homework for the eighth day in a row, life can erode passion and distract you from your sense of purpose. This ... Read more

    $7.99 USD

  • Writing Game Histories

    Series series Writing History
    This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these ... Read more

    $28.39 USD

  • Audiobook

    Red Dead Redemption

    History, Myth, and Violence in the Video Game West

    Narrated by Andrew Joseph Perez ...

    Unabridged

    8 hours 14 min

    While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game ... Read more

    $19.99 USD

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    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Read more

    $21.99 USD

  • On Video Games

    The Visual Politics of Race, Gender and Space

    by Soraya Murray ...
    Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and ... Read more

    $28.39 USD

  • The Routledge Companion to Gender and Science Fiction

    Series series Routledge Companions to Gender
    The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world.This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics ... Read more

    $62.99 USD

  • Utopic Dreams and Apocalyptic Fantasies

    Critical Approaches to Researching Video Game Play

    Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, ... Read more

    $109.39 USD

  • The Race Card

    From Gaming Technologies to Model Minorities

    by Tara Fickle ...
    Series Book 22 - Postmillennial Pop
    Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypesAs Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in ... Read more

    Was $28.99 USD Now $24.99 USD

  • Wandering Games

    by Melissa Kagen ...
    A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa ... Read more

    $21.99 USD

  • Everything and Less

    The Novel in the Age of Amazon

    by Mark McGurl ...
    **National Book Critics Circle Award FinalistBest Book of Fall (Esquire) and a Most Anticipated Book of 2021 (Lit Hub)What Has Happened to Fiction in the Age of Platform Capitalism?**Since it was first launched in 1994, Amazon has changed the world of literature. The “Everything Store” has not just transformed how we buy books; it has affected what we buy, and even what we read. In Everything and ... Read more

    $9.99 USD

  • Fans, Bloggers, and Gamers

    Exploring Participatory Culture

    by Henry Jenkins ...
    Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though ... Read more

    $26.99 USD