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  • Short Films in Language Teaching

    Edited by Engelbert Thaler ...
    Series Book 2 - Studies in English Language Teaching /Augsburger Studien zur Englischdidaktik
    The second volume in the new academic series SELT (Studies in English Language Teaching) is also divided into three parts: A. Theory – B. Methodology – C. CIassroom. Part A highlights the topic from the perspectives of different academic disciplines, in this case from a TEFL as well as from a film-didactic and a cultural-literary viewpoint. In part B, methodological contributions on selected short ... Read more

    $34.99 USD or Free with Kobo Plus

  • Lit 21 - New Literary Genres in the Language Classroom

    Edited by Engelbert Thaler ...
    Series Book 5 - Studies in English Language Teaching /Augsburger Studien zur Englischdidaktik
    Panta rhei. The world is in motion. So is literary production. New literary genres like digi fiction, text-talk novels, fan fiction or illustrated novels, to name a few, have developed over the last 20 years. And TEFL has to reflect these new trends in literature production. These are some of the reasons why this book is dedicated to the use of post-millennial literary genres in English Language ... Read more

    $34.99 USD or Free with Kobo Plus

  • Teaching Transhumanism

    Edited by Engelbert Thaler ...
    Series Book 10 - Studies in English Language Teaching /Augsburger Studien zur Englischdidaktik
    Onco-mice and cloned sheep, drones and auto-automobiles, neuro-enhancement and prosthetic therapy: Is transhumanism a "movement that epitomizes the most daring, courageous, imaginative, and idealistic aspirations of humanity" (Ronald Bailey 2004), or rather "the world's most dangerous idea" (Francis Fukuyama 2009)? This volume attempts to elucidate what we understand by the term "transhumanism", ... Read more

    $34.99 USD or Free with Kobo Plus

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  • Media Life

    by Mark Deuze ...
    Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a ... Read more

    $24.00 USD

  • Post-Digital, Post-Internet Art and Education

    The Future is All-Over

    Series series Palgrave Studies in Educational Futures
    This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio ... Read more

    Free

  • The Video Game Theory Reader

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.The Video Game Theory**Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely ... Read more

    $76.99 USD

  • Handbook of Popular Culture and Biomedicine

    Knowledge in the Life Sciences as Cultural Artefact

    Series series Social Sciences (R0)
    This handbook explores the ways biomedicine and pop culture interact while simultaneously introducing the reader with the tools and ideas behind this new field of enquiry. From comic books to health professionals, from the arts to genetics, from sci-fi to medical education, from TV series to ethics, it offers different entry points to an exciting and central aspect of contemporary culture: how and ... Read more

    $134.09 USD

  • Storyworlds across Media

    Toward a Media-Conscious Narratology

    Series series Frontiers of Narrative
    The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of ... Read more

    $25.19 USD

  • Games | Game Design | Game Studies

    An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition

    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. ... Read more

    $10.99 USD or Free with Kobo Plus

  • Moral Machines

    Teaching Robots Right from Wrong

    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... Read more

    $28.49 USD

  • New Media Literacies and Participatory Popular Culture Across Borders

    How do students’ online literacy practices intersect with online popular culture? In this book scholars from a range of countries including Australia, Lebanon, Nepal, Qatar, South Africa, Turkey, and the United States illustrate and analyze how literacy practices that are mediated through and influenced by popular culture create both opportunities and tensions for secondary and university students ... Read more

    $76.99 USD

  • Understanding Machinima

    Essays on Filmmaking in Virtual Worlds

    Edited by Jenna Ng ...
    In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at ... Read more

    $39.99 USD