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  • The Routledge Handbook of Fan Video and Digital Authorship

    Series series Routledge Media and Cultural Studies Handbooks
    This cutting-edge collection explores the histories, aesthetics, and cultural work of fan video across a wide variety of manifestations and genres.Editors Louisa Ellen Stein and Samantha Close have assembled an edited collection that showcases the aesthetic diversity and transcultural dynamics at play in fan video as a widespread form. The collection explores the relationships between fan video as ... Read more

    $68.99 USD

  • Forest Communities, Community Forests

    Struggles and Successes in Rebuilding Communities and Forests

    Forest Communities, Community Forests is a collection of stories about twelve communities in the United States and their efforts to protect and restore their community forests. It explores the struggles and opportunities faced by people as they work to invest in natural capital, reverse decades of poor forest practices, tackle policy gridlock, and address community as well as ecological health. ... Read more

    Was $129.99 USD Now $34.99 USD

  • ~And Then There Were Four

    Berlin Memories - 1930S and Beyond

    This book was born when we four-childhood friends from our school days-realized that each of us had different and unique memories of growing up in pre-Holocaust Berlin. We wanted to share these stories not only with our families and friends, but with others.In so doing, we honor our parents and acknowledge the distinctive ways in which they coped with overwhelming circumstances. Their efforts and ... Read more

    $8.69 USD

  • Sherlock and Transmedia Fandom

    Essays on the BBC Series

    The critically-acclaimed BBC television series Sherlock (2010- ) re-envisions Sir Arthur Conan Doyle's detective for the digital age, joining participants in the active traditions of Sherlockians/Holmesians and fans from other communities, including science fiction, media, and anime. This collection explores the cultural intersections and fan traditions that converge in Sherlock and its fandoms. ... Read more

    $16.99 USD

  • Millennial Fandom

    Television Audiences in the Transmedia Age

    No longer a niche or cult identity, fandom now colors our notions of an expansive generational construct—the millennial generation. Like fans, millennials are frequently cast as active participants in media culture, spectators who expect opportunities to intervene, control, and create. At the same time, long-standing fears about fans’ cultural unruliness manifest in rampant stories of millennials’ ... Read more

    $17.29 USD

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  • Memes in Digital Culture

    by Limor Shifman ...
    Series series The MIT Press Essential Knowledge series
    Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” ... Read more

    $12.99 USD

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Read more

    $21.99 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • Ready Player Two

    Women Gamers and Designed Identity

    by Shira Chess ...
    Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of ... Read more

    $15.99 USD

  • The Emergence of the Digital Humanities

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Read more

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  • Video Revolutions

    On the History of a Medium

    Since the days of early television, video has been an indispensable part of culture, society, and moving-image media industries. Over the decades, it has been an avant-garde artistic medium, a high-tech consumer gadget, a format for watching movies at home, a force for democracy, and the ultimate, ubiquitous means of documenting reality. In the twenty-first century, video is the name we give all ... Read more

    $15.19 USD

  • The World Made Meme

    Public Conversations and Participatory Media

    Series series The Information Society Series
    How memetic media—aggregate texts that are collectively created, circulated, and transformed—become a part of public conversations that shape broader cultural debates.Internet memes—digital snippets that can make a joke, make a point, or make a connection—are now a lingua franca of online life. They are collectively created, circulated, and transformed by countless users across vast networks. Most ... Read more

    $25.99 USD