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Top Series in United States

Showing 1 - 12 of 12 results for “elise lemle
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  • Two Bit Circus and the Future of Entertainment

    Series series Computer Science (R0)
    This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to ... Read more

    $49.49 USD

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  • Guide to Computing for Expressive Music Performance

    Series series Computer Science (R0)
    This book discusses all aspects of computing for expressive performance, from the history of CSEMPs to the very latest research, in addition to discussing the fundamental ideas, and key issues and directions for future research. Topics and features: includes review questions at the end of each chapter; presents a survey of systems for real-time interactive control of automatic expressive music ... Read more

    $49.49 USD

  • Supporting People with Dementia Using Pervasive Health Technologies

    Series series Computer Science (R0)
    Information and communication technologies can provide new paradigms in healthcare provision. In particular, new Pervasive Healthcare technologies can revolutionise the dynamics of healthcare, enabling people to remain at home for longer, at lower costs to health and welfare organisations.This book reveals how pervasive healthcare technologies can be designed in conjunction with users and carers, ... Read more

    $143.09 USD

  • HCI International 2016 – Posters' Extended Abstracts

    18th International Conference, HCI International 2016 Toronto, Canada, July 17–22, 2016 Proceedings, Part II

    Edited by Constantine Stephanidis ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    This is the second volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016.The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These ... Read more

    $49.49 USD

  • Performance Evaluation Software

    Moving Object Detection and Tracking in Videos

    Series series Computer Science (R0)
    Performance Evaluation Software: Moving Object Detection and Tracking in Videos introduces a software approach for the real-time evaluation and performance comparison of the methods specializing in moving object detection and/or tracking (D&T) in video processing. Digital video content analysis is an important item for multimedia content-based indexing (MCBI), content-based video retrieval (CBVR) ... Read more

    $49.49 USD

  • Research and Development in the Academy, Creative Industries and Applications

    by Rae Earnshaw ...
    Series series Computer Science (R0)
    This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from ... Read more

    $49.49 USD

  • Designing Effective and Usable Multimedia Systems

    Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems Stuttgart, Germany, September 1998

    Series series Computer Science (R0)
    Designing Effective and Usable Multimedia Systems presents research and development and industrial experience of usability engineering for multimedia user interfaces. The book discusses the methods, tools and guidelines for multimedia use and implementation and covers the following topics in detail:Design methods for multimedia (MM) systems;Social and cognitive models for MM interaction;Empirical ... Read more

    $143.09 USD

  • Serious Games and Edutainment Applications

    Volume II

    Edited by Andreas Oikonomou, Minhua Ma ...
    With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments ... Read more

    $215.99 USD

  • Trends in Interactive Visualization

    State-of-the-Art Survey

    Series series Advanced Information and Knowledge Processing
    II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the ... Read more

    $143.09 USD

  • Computer Vision - ACCV 2014 Workshops

    Singapore, Singapore, November 1-2, 2014, Revised Selected Papers, Part II

    Edited by C.V. Jawahar, Shiguang Shan ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and ... Read more

    $49.49 USD

  • Immersive Education

    4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and ... Read more

    $49.49 USD

  • Interactivity, Collaboration, and Authoring in Social Media

    Series series Computer Science (R0)
    This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access ... Read more

    $49.49 USD