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e kjems

Showing 1 - 12 of 12 results for “e kjems
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  • Virtual Space

    Spatiality in Virtual Inhabited 3D Worlds

    Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the ... Read more

    $143.99 USD

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  • Augmented Human

    How Technology Is Shaping the New Reality

    Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s ... Read more

    $24.49 USD

  • Blender Compositing and Post Processing

    This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists ... Read more

    $20.89 USD or Free with Kobo Plus

  • Understanding Augmented Reality

    Concepts and Applications

    by Alan B. Craig ...
    Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that ... Read more

    $53.09 USD

  • Serious Games and Edutainment Applications

    Volume II

    Edited by Andreas Oikonomou, Minhua Ma ...
    With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments ... Read more

    $215.99 USD

  • Interactive 3D Multimedia Content

    Models for Creation, Management, Search and Presentation

    Series series Computer Science (R0)
    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing ... Read more

    $89.09 USD

  • Virtual Realities

    International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers

    Series series Computer Science (R0)
    Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual ... Read more

    $49.49 USD

  • Advances in Multimedia Information Processing -- PCM 2015

    16th Pacific-Rim Conference on Multimedia, Gwangju, South Korea, September 16-18, 2015, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The two-volume proceedings LNCS 9314 and 9315, constitute the proceedings of the 16th Pacific-Rim Conference on Multimedia, PCM 2015, held in Gwangju, South Korea, in September 2015.The total of 138 full and 32 short papers presented in these proceedings was carefully reviewed and selected from 224 submissions. The papers were organized in topical sections named: image and audio processing; ... Read more

    $49.99 USD

  • Entertainment Computing and Serious Games

    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

    Series series Computer Science (R0)
    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. ... Read more

    $49.99 USD

  • Explorations in Art and Technology

    Series series Computer Science (R0)
    Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into ... Read more

    $143.09 USD

  • Introduction to Text Visualization

    Series series Computer Science (R0)
    This book provides a systematic review of many advanced techniques to support the analysis of large collections of documents, ranging from the elementary to the profound, covering all the aspects of the visualization of text documents. Particularly, we start by introducing the fundamental concept of information visualization and visual analysis, followed by a brief survey of the field of text ... Read more

    $80.99 USD

  • Image and Video Technology

    8th Pacific-Rim Symposium, PSIVT 2017, Wuhan, China, November 20-24, 2017, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 8th Pacific Rim Symposium on Image and Video Technology, PSIVT 2017, held in Wuhan, China, in November 2017.The total of 39 revised papers was carefully reviewed and selected from 91 submissions.The Pacific-Rim Symposium on Image and Video Technology (PSIVT) is a high-quality series of symposia that aim at providing a ... Read more

    $49.99 USD