Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...


drew davidson

Showing 1 - 12 of 23 results for “drew davidson
Skip side bar filters
  • Ludic Narrans: (Playing it Straight)

    Stories of/by/for the Fields of Play

    Since 2024, Drew Davidson has been conducting an exploratory qualitative study, Stories of/by/for the Fields of Play, with Emily Matheny and many others. Through questionnaires, 175 in-depth interviews, and community participation, he has been engaging with stories around the fields of play; like games, mixed reality, theatre, sports, music, child psychology, etc. The concept of play is rather ... Read more

    $11.59 USD

  • Ludic Narrans: (Playing Around)

    Stories of/by/for the Fields of Play

    Since 2024, Drew Davidson has been conducting an exploratory qualitative study, Stories of/by/for the Fields of Play, with Emily Matheny and many others. Through questionnaires, 175 in-depth interviews, and community participation, he has been engaging with stories around the fields of play; like games, mixed reality, theatre, sports, music, child psychology, etc. The concept of play is rather ... Read more

    $11.59 USD

  • Cross-Media Communications

    An Introduction to the Art of Creating Integrated Media Experiences

    This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general ... Read more

    $4.99 USD

  • Creative Chaos (1st Edition)

    Learning Lessons on Inclusion & Innovation | Making the Magic

    Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center, we often describe what we do as “creative chaos” in that it’s not necessarily a process within which you ever have complete ... Read more

    $3.99 USD

  • Creative Chaos

    Lessons Learned on Inclusion & Innovation

    by Drew Davidson ...
    Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center we often describe what we do as “creative chaos” in that it’s not necessarily a process within which you ever have complete ... Read more

    $4.99 USD

  • Creative Chaos (2nd Edition)

    Learning Lessons on Inclusion & Innovation | Making the Magic

    Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center we often describe what we do as “creative chaos” in that it’s not necessarily a process within which you ever have complete ... Read more

    $3.99 USD

  • stories in between

    by Drew Davidson ...
    This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. ... Read more

    $3.99 USD

  • Physics Is Still Your Friend

    World of Goo @ 10

    by Drew Davidson ...
    In the spring of 2005, an experimental game was prototyped in seven days. This little experiment was Tower of Goo, and it was the seed that led to the development of the independent video game, World of Goo, which was released in the fall of 2008. Shortly thereafter, Drew Davidson wrote a piece on the game that was published in 2009 as part of the book, Well Played 1.0. In this piece, Davidson ... Read more

    $3.99 USD

  • Well Played 2.0

    Games, Value and Meaning

    Edited by Drew Davidson ...
    Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are ... Read more

    $4.99 USD

  • Well Played 1.0

    Games, Value and Meaning

    Edited by Drew Davidson ...
    What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. On the one hand, well played is to games as well ... Read more

    $4.99 USD

  • Well Played For the Love of Games

    Edited by Drew Davidson ...
    A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be *the* game for you or just *a* game that means a lot, and you find yourself replaying it regularly. It could even be a couple of games, or a games series, or a game that disappointed you enough that you were inspired to try and ... Read more

    $4.99 USD

  • Well Played 3.0

    Games, Value and Meaning

    Edited by Drew Davidson ...
    Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. ... Read more

    $4.99 USD