Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • The End of Information

    Media, Knowledge and Education in a Post-Truth Age

    Are we really living in a post-truth age? Have ideas like information, knowledge and truth passed their sell-by date? Is 'information disorder' leading to the terminal decline of democracy? Or will fact-checkers, media regulators and educators come to the rescue?The End of Information cuts through the exaggerated claims that have been made about these issues. Interrogating the key terms in the ... Read more

    $18.00 USD

  • The Media Education Manifesto

    In the age of social media, fake news and data-driven capitalism, the need for critical understanding is more urgent than ever. Half-baked ideas about ‘media literacy’ will lead us nowhere: we need a comprehensive and coherent educational approach. We all need to think critically about how media work, how they represent the world, and how they are produced and used.In this manifesto, leading ... Read more

    $16.00 USD

  • Youth on Screen

    Representing Young People in Film and Television

    Right from the origins of cinema, countless films and television dramas have offered sensational and seductive representations of young people's lives. Youth is typically associated with energy, idealism and physical beauty, but it is often represented as both troubled and troubling. These representations are almost always created by adults, implicitly reflecting an adult perspective on how young ... Read more

    $20.00 USD

  • Pikachu s Global Adventure

    The Rise and Fall of Pokémon

    Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became ... Read more

    $25.19 USD

  • Media Education

    Literacy, Learning and Contemporary Culture

    This book examines recent changes in media education and in young people’s lives, and provides an accessible set of principles on which the media curriculum should be based, with a clear rationale for pedagogic practice.David Buckingham is one of the leading international experts in the field - he has more than twenty years' experience in media education as a teacher and researcher.This book takes ... Read more

    $25.00 USD

  • After the Death of Childhood

    What will be the fate of childhood in the twenty-first century? Will children increasingly be living 'media childhoods', dominated by the electronic screen? Will their growing access to adult media help to abolish the distinctions between childhood and adulthood? Or will the advent of new media technologies widen the gaps between the generations still further?In this book, David Buckingham ... Read more

    $25.00 USD

  • Children Talking Television

    The Making Of Television Literacy

    Edited by David Buckingham ...
    Is television harmful to children? Does it destroy imagination, provode delinquency and violence, undermine family life and have other detrimental effects on children?; The author, himself a parent, teacher and researcher investigates the complex ways in which children actively make meaning and take pleasure from television. Chapters cover the popular debates about children and television from a ... Read more

    $55.99 USD

  • Representing Agency in Popular Culture

    Children and Youth on Page, Screen, and In Between

    Series series Children and Youth in Popular Culture
    Representing Agency in Popular Culture: Children and Youth on Page, Screen and In-Between addresses the intersection of children’s and youth’s agency and popular culture. As scholars in childhood studies and beyond seek to expand understandings of agency, power, and voice in children’s lives, this book places popular culture and representation as central to this endeavor. Core themes of family, ... Read more

    $40.49 USD

  • The Civic Web

    Young People, the Internet, and Civic Participation

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    An investigation of how governments, organizations, and groups use the Internet to promote civic and political engagement among young people.There has been widespread concern in contemporary Western societies about declining engagement in civic life; people are less inclined to vote, to join political parties, to campaign for social causes, or to trust political processes. Young people in ... Read more

    $25.99 USD

  • The Material Child

    Growing up in Consumer Culture

    Children today are growing up in an increasingly commercialised world. But should we see them as victims of manipulative marketing, or as competent participants in consumer culture?The Material Child provides a comprehensive critical overview of debates about children’s changing engagement with the commercial market. It moves from broad overviews of the theory and history of children’s consumption ... Read more

    $23.00 USD

  • Beyond Technology

    Children's Learning in the Age of Digital Culture

    Beyond Technology offers a challenging new analysis of learning, young people and digital media. Disputing both utopian fantasies about the transformation of education and exaggerated fears about the corruption of childhood innocence, it offers a level-headed analysis of the impact of these new media on learning, drawing on a wide range of critical research.Buckingham argues that there is now a ... Read more

    $21.00 USD

  • Computer Games

    Text, Narrative and Play

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become ... Read more

    $27.00 USD