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  • Games, Learning, and Society

    Learning and Meaning in the Digital Age

    Series series Learning in Doing: Social, Cognitive and Computational Perspectives
    This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren ... Read more

    $45.99 USD

  • Connected Gaming

    What Making Video Games Can Teach Us about Learning and Literacy

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which ... Read more

    $25.99 USD

  • Real Time Research: Improvisational Game Scholarship

    Real-Time Research is a new kind of on-the-spot scholarship. At a series of conferences the authors of this book asked academics educators and designers to collaborate on short-term improvisational research projects - usually completed within 48 hours. What they found out - by way of sock puppets video interviews and lots of critical game play - might just surprise you. ... Read more

    Free

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  • Minecraft: Redstone For Beginners

    This Minecraft Guide is geared towards intermediate Minecraft players who want to learn the basics of Redstone. It is more complete (16 pages, 5,000 words, 11 screenshots) than the section on Redstone included in our Complete Guide to Minecraft. Please email harborcityapps(at)gmail(dot)com for comments or suggestions on the next guide you would like to see. Enjoy!Contents:IntroductionRedstone ... Read more

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  • This Is Your Brain on Sports

    The Science of Underdogs, the Value of Rivalry, and What We Can Learn from the T-Shirt Cannon

    This is Your Brain on Sports is the book for sports fans searching for a deeper understanding of the games they watch and the people who play them. Sports Illustrated executive editor and bestselling author L. Jon Wertheim teams up with Tufts psychologist Sam Sommers to take readers on a wild ride into the inner world of sports. Through the prism of behavioral economics, neuroscience, and ... Read more

    $4.99 USD

  • Community Engagement 2.0?: Dialogues on the Future of the Civic in the Disrupted University

    Series series Education (R0)
    As higher education is disrupted by technology and takes place less and less on campus, what does meaningful community engagement look like? How can it continue to enrich learning? In Community Engagement 2.0? , Crabill and Butin convene a dialogue: five writers set out theoretical and practical considerations, five more discuss the issues raised. ... Read more

    $49.49 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Read more

    $12.79 USD

  • Rise of the Videogame Zinesters

    How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

    by Anna Anthropy ...
    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program ... Read more

    $11.99 USD

  • Cross-Media Communications

    An Introduction to the Art of Creating Integrated Media Experiences

    This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general ... Read more

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  • The Race For A New Game Machine:

    **The pioneering game-chip engineers behind the revolutionary Cell microprocessor tell the story of its creation in this “fast-paced tell-all” (**Steve Cherry, IEEE Spectrum Magazine).The Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles—how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design ... Read more

    $13.49 USD

  • Being A Teacher in the 21st Century

    A Critical New Zealand Research Study

    by Leon Benade ...
    Series series Education (R0)
    This book provides scholars, teacher educators, as well as reflective school leaders and teachers with valuable insights into what it is to be a teacher in the 21st century. It does so by presenting original research based on a study of several New Zealand schools between 2013 and 2015, and in particular, a focussed study of four of those schools in 2015.The book draws on the findings to take ... Read more

    $89.09 USD