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  • Iterate

    Ten Lessons in Design and Failure

    How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the ... Read more

    $21.99 USD

  • Resonant Games

    Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and ... Read more

    $24.99 USD