Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Videogame Sciences and Arts

    15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4–5, 2025.The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; ... Read more

    $71.99 USD

  • Transformative Learning Through Play

    Analogue Games as Vehicles for Educational Innovation

    Series series Education (R0)
    This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical ... Read more

    $161.09 USD

  • Practical Control of Mosquito Disease Vectors

    Disease vector control is rapidly changing, both because of the emergence of resistance to conventional methods and the development of new and potentially game-changing techniques. This book reviews several current and future measures for controlling mosquito vectors of disease, with an emphasis on malaria vectors. Beginning with an introduction to the topic of mosquito ecology and sampling ... Read more

    $122.39 USD

People who read these also enjoyed

  • The Psychology of Video Games

    by Celia Hodent ...
    Series series The Psychology of Everything
    What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book ... Read more

    Was $19.99 USD Now $17.99 USD

  • Cyberpsychology and New Media

    A thematic reader

    Edited by Andrew Power, Grainne Kirwan ...
    Cyberpsychology is the study of human interactions with the internet, mobile computing and telephony, games consoles, virtual reality, artificial intelligence, and other contemporary electronic technologies. The field has grown substantially over the past few years and this book surveys how researchers are tackling the impact of new technology on human behaviour and how people interact with this ... Read more

    $65.99 USD

  • Natural Learning for a Connected World

    Education, Technology, and the Human Brain

    Why do video games fascinate kids so much that they will spend hours pursuing a difficult skill? Why don’t they apply this kind of intensity to their schoolwork? These questions are answered by the authors who pioneered brain/mind learning with the publication of Making Connections: Teaching and the Human Brain. In their new book, Natural Learning for a Connected World, Caine and Caine build a ... Read more

    $28.49 USD

  • Creative Technologies Education

    Students as Digital Designers

    This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment ... Read more

    Free

  • Education in Computer Generated Environments

    Series series Routledge Research in Education
    This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process. ... Read more

    $66.99 USD

  • Towards Third Generation Learning and Teaching

    Contours of the New Learning

    Edited by Murat A. Yülek, J.G. Wissema ...
    Descartes has said he is because he thinks. Perhaps we should say: we are because we learn. Learning is an essential human characteristic, look at children who self-learn empirically. In our times we are privileged to have special learning institutions while learning has become a hallmark of civilization. Teachers are among the key contributors to our society, but will they work the same as in the ... Read more

    $35.99 USD

  • Simulations and Student Learning

    Edited by Matthew Schnurr, Anna MacLeod ...
    Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the university classroom based on its ability to stimulate student interest and deepen analytical thinking.Simulations and Student Learning is the first piece of scholarship that brings together experts from the social, natural, and health ... Read more

    $23.09 USD

  • Educational Games for Soft-Skills Training in Digital Environments

    New Perspectives

    Series series Education (R0)
    The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known ... Read more

    $107.09 USD

  • Persuasive Gaming in Context

    Series series Games and Play
    The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, ... Read more

    Free