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  • Evolutionary Game Design

    Series series Computer Science (R0)
    The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be ... Read more

    $49.49 USD

  • Hex Strategy

    Making the Right Connections

    Series series AK Peters/CRC Recreational Mathematics Series
    Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board ... Read more

    $89.99 USD

  • Connection Games

    Variations on a Theme

    A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are ... Read more

    $101.99 USD

  • Advances in Computer Games

    17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving ... Read more

    $71.99 USD

  • Computers and Games

    International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision ... Read more

    $53.99 USD

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    A Visual, Interactive Guide to Artificial Intelligence

    Series series Addison-Wesley Data & Analytics Series
    "The authors’ clear visual style provides a comprehensive look at what’s currently possible with artificial neural networks as well as a glimpse of the magic that’s to come."– Tim Urban, author of Wait But WhyFully Practical, Insightful Guide to Modern Deep LearningDeep learning is transforming software, facilitating powerful new artificial intelligence capabilities, and driving unprecedented ... Read more

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  • Deep Reinforcement Learning

    by Aske Plaat ...
    Series series Computer Science (R0)
    Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even ... Read more

    $49.49 USD

  • Computers and Games

    8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide ... Read more

    $49.49 USD

  • BNAIC 2016: Artificial Intelligence

    28th Benelux Conference on Artificial Intelligence, Amsterdam, The Netherlands, November 10-11, 2016, Revised Selected Papers

    Edited by Tibor Bosse, Bert Bredeweg ...
    Series series Springer Nature Proceedings Computer Science
    This book contains a selection of the best papers that were presented at the 28th edition of the annual Benelux Conference on Artificial Intelligence, BNAIC 2016. The conference took place on November 10-11, 2016, in Hotel Casa 400 in Amsterdam. The conference was jointly organized by the University of Amsterdam and the Vrije Universiteit Amsterdam, under the auspices of the Benelux Association ... Read more

    $49.49 USD

  • Algorithms and Networking for Computer Games

    The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extendedAlgorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing.The first part of the book presents ... Read more

    $78.00 USD

  • AI 2017: Advances in Artificial Intelligence

    30th Australasian Joint Conference, Melbourne, VIC, Australia, August 19–20, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017.The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science ... Read more

    $49.49 USD

  • Digital Technologies – an Overview of Concepts, Tools and Techniques Associated with it

    by Editor IJSMI ...
    Digital technologies transformed the people's day to day life and businesses organizations the way they work. It saved their time, accessibility and cost. It provided new opportunities, new markets, and new products to the organizations.Digital revolution started with the introduction of Computers, Internet, Mobile phones, Social media networks, Cloud computing, Big Data, Internet of Things, 3D ... Read more

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