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  • The Handbook on Socially Interactive Agents

    20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application

    Series series ACM Books
    The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents;Intelligent Virtual Agents;and Social Robotics. Socially Interactive Agents (SIAs);whether virtually or physically embodied;are autonomous agents that are able to perceive an environment including people or other agents;reason;decide how to interact;and express ... Read more

    $50.99 USD

  • The Handbook on Socially Interactive Agents

    20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 1: Methods, Behavior, Cognition

    Series series ACM Books
    The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics. Socially Interactive Agents (SIAs), whether virtually or physically embodied, are autonomous agents that are able to perceive an environment including people or other agents, reason, decide how to interact, and ... Read more

    $43.19 USD

  • Persuasive Technology

    16th International Conference, PERSUASIVE 2021, Virtual Event, April 12–14, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021.The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; ... Read more

    $49.99 USD

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    Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings ... Read more

    $67.49 USD

  • Social Signal Processing

    Social Signal Processing is the first book to cover all aspects of the modeling, automated detection, analysis, and synthesis of nonverbal behavior in human-human and human-machine interactions. Authoritative surveys address conceptual foundations, machine analysis and synthesis of social signal processing, and applications. Foundational topics include affect perception and interpersonal ... Read more

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  • Assistive Technology for Cognition

    A handbook for clinicians and developers

    Edited by Brian O'Neill, Alex Gillespie ...
    Series series Current Issues in Neuropsychology
    Assistive technology for cognition is technology which can be used to enable, enhance, or extend cognitive function. This book systematically examines how cutting-edge digital technologies can assist the cognitive function of people with cognitive impairments, with the potential to revolutionize rehabilitation. Technologies are reviewed which direct attention, remind, recognize, prompt, and ... Read more

    $62.99 USD

  • Assistive Technology Assessment Handbook

    Series series Rehabilitation Science in Practice Series
    Assistive Technology Assessment Handbook, Second Edition, proposes an international ideal model for the assistive technology assessment process, outlining how this model can be applied in practice to re-conceptualize the phases of an assistive technology delivery system according to the biopsychosocial model of disability. The model provides reference guidelines for evidence-based practice, ... Read more

    $245.00 USD

  • Emotion in Games

    Theory and Praxis

    Series series Biomedical and Life Sciences (R0)
    The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and ... Read more

    $143.09 USD

  • Emotion Modeling

    Towards Pragmatic Computational Models of Affective Processes

    Series series Computer Science (R0)
    Emotion modeling has been an active area of research for almost two decades now. In spite of the growing and diverse body of work in emotion modeling, designing and developing emotion models remains an art, with few standards and systematic guidelines available to guide the design process, and to validate the resulting models. This state-of-the-art volume includes extended versions of eight papers ... Read more

    $49.99 USD

  • The Handbook of Multimodal-Multisensor Interfaces, Volume 1

    Foundations, User Modeling, and Common Modality Combinations

    Series series ACM Books
    The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are ... Read more

    $71.99 USD

  • Virtual Reality: Unlocking Emotions and Cognitive Marvels

    Methodology, Tools and Applications

    Series series Behavioral Science and Psychology (R0)
    This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead. In the age of rapidly advancing technology, the intersection of psychology and virtual reality (VR) has opened doors to a world of unprecedented possibilities. ... Read more

    $40.49 USD

  • HCI in Games: Experience Design and Game Mechanics

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

    Edited by Xiaowen Fang ...
    Series Book 1 - Springer Nature Proceedings Computer Science
    This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings ... Read more

    $80.99 USD