Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...


Top Series in United States

Showing 1 - 12 of 12 results for “anders drachen
Skip side bar filters
  • Games User Research

    Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and ... Read more

    $43.19 USD

  • Game Analytics

    Maximizing the Value of Player Data

    Series series Computer Science (R0)
    Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift ... Read more

    $89.09 USD

People who read these also enjoyed

  • Heart of the Machine

    Our Future in a World of Artificial Emotional Intelligence

    by Richard Yonck ...
    For Readers of Ray Kurzweil and Michio Kaku, a New Look at the Cutting Edge of Artificial IntelligenceImagine a robotic stuffed animal that can read and respond to a child’s emotional state, a commercial that can recognize and change based on a customer’s facial expression, or a company that can actually create feelings as though a person were experiencing them naturally. Heart of the Machine ... Read more

    $12.99 USD

  • Masters of Doom

    How Two Guys Created an Empire and Transformed Pop Culture

    by David Kushner ...
    Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises ... Read more

    Was $14.99 USD Now $5.99 USD

  • Biometric Security and Privacy

    Opportunities & Challenges in The Big Data Era

    Series series Engineering (R0)
    This book highlights recent research advances on biometrics using new methods such as deep learning, nonlinear graph embedding, fuzzy approaches, and ensemble learning. Included are special biometric technologies related to privacy and security issues, such as cancellable biometrics and soft biometrics. The book also focuses on several emerging topics such as big data issues, internet of things, ... Read more

    $152.99 USD

  • Machine Learning Meets Medical Imaging

    First International Workshop, MLMMI 2015, Held in Conjunction with ICML 2015, Lille, France, July 11, 2015, Revised Selected Papers

    Edited by Kanwal Bhatia, Herve Lombaert ...
    Series series Springer Nature Proceedings Computer Science
    Normal 0 false false false EN-US X-NONE X-NONE/* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11 ... Read more

    $40.99 USD

  • Electronic Visualisation in Arts and Culture

    Series series Computer Science (R0)
    Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:Imaging and CultureNew Art PracticeSeeing MotionInteraction and InterfacesVisualising HeritageElectronic Visualisation in Arts and Culture explores a variety of new theory and ... Read more

    $143.09 USD

  • Minecraft Farming Guide: The Ultimate Guide To Farming Mob,Iron, Villagers, Wheat And More!

    by Unknown ...
    The Ultimate Guide To FarmingLearn The Basic as well as the advance farming techniques to gather material quickly and efficiently. This guide will introduces you to all the different type of farming, how to set up the farm to setting up redstone to collect the materials.Table Of Contents:About this guideRedstone basicsPlant Farming-----1. Farming Basics-----2. Wheat/ Carrot/ Potato Farming-----3. ... Read more

    $2.99 USD

  • Human Computer Interaction Using Hand Gestures

    Series series Engineering (R0)
    Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use ... Read more

    $89.09 USD

  • Classic Videogame Hardware Genius Guide

    From the N64 and SNES to the Atari 2600 and Intellivision, this book covers all the classic hardware from days gone by. With in-depth features and lists of the top ten games, this comprehensive guide will take you back to the golden age of videogames. ... Read more

    $9.99 USD

  • Artificial Neural Networks and Machine Learning – ICANN 2016

    25th International Conference on Artificial Neural Networks, Barcelona, Spain, September 6-9, 2016, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016.The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher ... Read more

    $49.99 USD

  • Immersed in Media

    Telepresence Theory, Measurement & Technology

    Series series Computer Science (R0)
    Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars ... Read more

    $89.09 USD